Uploaded December 2016 | Updated September 2026, 2 weeks ago
This is the soundtrack of "Sonic 1 (16-bit): Master Edition IV – Final Phase", a hack of the original "Sonic 1 (16-bit)".
Song - Stage Select
Theme - Level select
PAL version:
youtube.com/watch?v=rED_cMyayRU
Music edited by VegaLTE.
Music was edited mostly for the harder levels. That's why it sounds 'out of tune' in those levels.
Tracklist:
1. Stage Select
2. Green Hill
3. Marble
4. Spring Yard
5. Labyrinth
6. Star Light
7. Scrap Brain
8. Boss Battle
9. Final
10. Act Clear
11. Invincible
12. Staff Credits
--------------------------------------------------
Soundtrack download:
mediafire.com/file/d20r0d0rij2smzt/S1+%2816-bit%29+-+Master+Edition+IV+Soundtrack.rar
Soundtrack download (PAL):
mediafire.com/file/w2tms624f6cmg43/S1+%2816-bit%29+-+Master+Edition+IV+%28PAL%29+Soundtrack.rar
To view the playlist of the entire soundtrack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1hFpLB6UUTITj_pQ3lnqOYg
To view the playlist of the entire (PAL) soundtrack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1ijBcp5TYzCpf_S1NEN_lYt
This is the soundtrack of "Sonic 1 (16-bit): Master Edition IV – Final Phase", a hack of the original "Sonic 1 (16-bit)".
Song - Stage Select
Theme - Level select
PAL version:
youtube.com/watch?v=rED_cMyayRU
Music edited by VegaLTE.
Music was edited mostly for the harder levels. That's why it sounds 'out of tune' in those levels.
Tracklist:
1. Stage Select
2. Green Hill
3. Marble
4. Spring Yard
5. Labyrinth
6. Star Light
7. Scrap Brain
8. Boss Battle
9. Final
10. Act Clear
11. Invincible
12. Staff Credits
--------------------------------------------------
Soundtrack download:
mediafire.com/file/d20r0d0rij2smzt/S1+%2816-bit%29+-+Master+Edition+IV+Soundtrack.rar
Soundtrack download (PAL):
mediafire.com/file/w2tms624f6cmg43/S1+%2816-bit%29+-+Master+Edition+IV+%28PAL%29+Soundtrack.rar
To view the playlist of the entire soundtrack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1hFpLB6UUTITj_pQ3lnqOYg
To view the playlist of the entire (PAL) soundtrack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1ijBcp5TYzCpf_S1NEN_lYt
![Rockman 7 Famicom - Title Theme [Extended Version]
The title theme of Rockman 7 Famicom, an 8-bit fan game of the original game on Super Famicom. Just like with the original title theme, I extended it. Enjoy!
Original extended version:
https://www.youtube.com/watch?v=k6LuO1DeSnY
Download:
http://www.mediafire.com/file/bma3gnx1k85mcis/Rockman_7_Famicom Title_Theme_%255BExtended_Version%255D.mp3/file
Requested by ღRollchan 34ღ. Rockman 7 Famicom - Title Theme [Extended Version]](https://i.ytimg.com/vi/by4R-rLCsHs/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Manic Mincers [101%]
My 101% speedrun tutorial of Manic Mincers in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Rambi the Rhino:
Rambi is significantly slower in the GBA version than he was in the SFC version. But he is required to get 101%. And to do that, he needs to ram into Krusha in order to get a picture. Since Rambi is significantly slower, losing him multiple times is faster. The reason why is because it makes him speed up, and it makes going through the level faster with the speed of Diddy. After ramming into Krusha, Rambi is immediately dismounted.
After Bonus Room #1:
Going through 3 moving Mincers in a circle by cartwheeling is safer. Its possible to jump through those Mincers after cartwheeling, but its just too risky.
After letter N:
Jumping on Krusha, turning left, and being sent to the right is faster. Its possible to jump over Krusha, but its frame perfect.
Bonus Room #2 approaching:
After cartwheeling through a set of 3 Gnawtys, its possible to one-cycle the fast moving Mincer by cartwheeling immediately.
Bonus Room #2:
In the SFC version, going into this area with the letter G in it wasnt required to get 101%. But in the GBA version, going into this area is required to get 101%. This area is very nasty when it comes to getting the letter G.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Manic Mincers [101%]](https://i.ytimg.com/vi/ckdRWNKk2jg/mqdefault.jpg)

![TR: The Last Revelation [PS] - Tutorial Bypassing (v1.1)
Tutorial bypassing (v1.1) in Tomb Raider: The Last Revelation for the PlayStation.
Version 1.0:
https://www.youtube.com/watch?v s85VXiJ2Fs
If you are playing the PlayStation version and you care about secrets (and all pickups), you will have to go through the tutorial level(s). Otherwise, just do the level skip code twice if you dont care about secrets (and all pickups). Unfortunately, you cannot enter a code to get all 8 Golden Skulls, as they will not count as secrets if you do.
How to go fast, bypass some instructor cutscenes, and find secrets in Angkor Wat (version 1.1):
- The action and camera cutscenes cannot be skipped.
- In version 1.1, the instructor cutscenes cannot be skipped with the Look button.
- The main objective is to collect all 8 Golden Skulls (and a couple of other items). The 1st Golden Skull is out in the open. Collect it.
- Positioning on triggering the spikes and surviving with a swan dive is advised. Otherwise, just wait for Werner to trigger the spikes.
- To bypass the 3rd and 4th instructor cutscenes, jump over the barricade, preferably to the right. Collect the 2nd Golden Skull, then climb up.
- To bypass the 6th, 7th, 8th, 9th, and 10th instructor cutscenes, stray away from Werner and collect the 3rd Golden Skull. Then do a running jump along with rolling in midair, and jump from the slope.
- To bypass the 14th and 15th instructor cutscenes, jump in the water. Collect the 4th Golden Skull (along with a Small Medipack and a Large Medipack).
- To bypass the 16th instructor cutscene, surface OUTSIDE of the mouth waterfall. Press and hold Forward until the shore is reached and climb out. As long as Forward is held, the instructor cutscene will not trigger. It is a bit faster this way.
- In version 1.1, the door has been added, making it impossible to bypass Werner activating the switch.
- The 5th and 6th Golden Skulls are out in the open. Collect them.
- To bypass the 20th instructor cutscene, sprint and crouch into the gap.
- In version 1.1, after triggering the 2nd action cutscene, collecting the 7th Golden Skull will still count as a secret.
- The 21st instructor cutscene can be bypassed, but it involves triggering the 20th instructor cutscene from before. Plus, there is a slight chance that the 21st instructor cutscene will be triggered anyway. Overall, its faster to just bypass the 20th instructor cutscene from before.
- To enter the Route of the Virtuous with all 8 Golden Skulls, trigger the 22nd instructor cutscene, wait until Werner begins to proceed to the gate, then go and collect the 8th Golden Skull next to the barricade. It is actually faster and safer this way. At this point, it is okay to do the level skip twice code.
- To bypass the 26th instructor cutscene, do a running jump from the alcove here and grab the rope. Positioning on grabbing the rope from a higher height is advised.
Race for the Iris (Easy) is shown afterwards.
Be sure to save, and DO NOT overwrite that file if you want to start in the actual 1st level next time you want to play the game from the beginning. The downside to this is that you will not be able to see the FMV before the actual 1st level, unless you either save at the end of part 2s tutorial level or do the level skip code twice.
Also, since there is no level select in this game, saving on other files is recommended.
Hope this makes going through the forced tutorial level(s) less annoying and frustrating... TR: The Last Revelation [PS] - Tutorial Bypassing (v1.1)](https://i.ytimg.com/vi/e2R2PDfWfkA/mqdefault.jpg)
![Donkey Kong Country [GBA] SR - Crankys Cabin 1 [101%]
My 101% speedrun tutorial of Crankys Cabin 1 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Crankys Cabin 1:
In the GBA version, speaking to Cranky in every world is required to get 101%.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Crankys Cabin 1 [101%]](https://i.ytimg.com/vi/e3kF7OFhVBE/mqdefault.jpg)
![Wario Land Duology - Idiosyncratic-Style Gameplay
This is a demonstration (demo) of the idiosyncratic-style gameplay in the Wario Land duology (specifically the first two numbered entries).
Timestamps:
- 2D Unconventional Duology [Start] ~ 0:00
- Wario Land ~ 0:05
- Wario Land II ~ 35:07
- 2D Unconventional Duology [Finish] ~ 1:15:49
Here is the simple story arc, sticking to the first two numbered entries.
Black Sugar Gang arc:
- Wario Land
- Wario Land II
NOTE: Wario Land II takes place after the events of the first game, as the Genie had made a high-end castle for Wario (standard ending). Wario Land Duology - Idiosyncratic-Style Gameplay](https://i.ytimg.com/vi/eK7Qvj4PHFo/mqdefault.jpg)
![Parasite Eve - Escape from U.B. [True Speed]
The chase theme (with true speed) of Parasite Eve for the PlayStation. The difference here is that the music gets faster after it loops once for each speed.
This may be the first video to do that out of all the other videos of this theme.
Download:
http://www.mediafire.com/file/2bpyq102cob3z3t/Parasite+Eve+-+Escape+from+U.B.+%5BTrue+Speed%5D.mp3
NOTE: This isnt my best work, so forgive me if this isnt perfect. Parasite Eve - Escape from U.B. [True Speed]](https://i.ytimg.com/vi/edlXuFmQlj4/mqdefault.jpg)


![Super Smash Bros. [N64] - Kirby Combos
Kirby combos in Super Smash Bros. for the Nintendo 64.
These combos were done without the use of platforms, wall bouncing, stage hazards, items, and directional influence (DI).
These combos were done in a stage called Mushroom Kingdom. Results may vary, depending on what stage is played.
These combos were done specifically on Mario. There are other combos that Kirby can do on different characters.
NOTE: For up smash combos, dashing is important. Dash first, then immediately use up smash.
Up smash combos:
0% to 116% ~ 0:10
- Back aerial (with lag canceling), up tilt, forward aerial, up tilt, forward aerial x2, up smash
0% to 120% ~ 0:25
- Down aerial (with lag canceling), up tilt x2, forward aerial, up tilt, forward aerial x2, up smash
Neutral aerial combos:
0% to 102% ~ 0:42
- Up tilt x3, forward aerial, up tilt, forward aerial, neutral aerial
0% to 107% ~ 0:53
- Back aerial (with lag canceling), up tilt x2, forward aerial, up tilt, forward aerial, neutral aerial
0% to 110% ~ 1:04
- Down aerial, up tilt, forward aerial, up tilt, forward aerial, neutral aerial
Forward smash combos:
0% to 81% ~ 1:15
- Down aerial, up tilt, forward aerial, forward Smash
0% to 93% ~ 1:22
- Up tilt x2, forward aerial, up tilt, forward aerial, forward smash
0% to 112% ~ 1:32
- Back aerial (with lag canceling), up tilt, back aerial, up tilt, forward aerial x2, forward smash
Note that Kirbys down aerial and forward aerial can be escaped by using DI. To play safe, use either back aerial or neutral aerial after a set of up tilts (and possibly the 1st use of forward aerial). Grabbing after down aerial (with lag canceling) also works.
To view the playlist of the combos, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1gu2zswYU8WhJ2gUZHeOeaK Super Smash Bros. [N64] - Kirby Combos](https://i.ytimg.com/vi/ff-BlUhhpks/mqdefault.jpg)