Uploaded February 2014 | Updated September 2026, 12 hours ago
Render particles with no depth in a separate rendertarget, and blend that with the scene. Particles are blended according to how close they are to scene geometry (read the depth buffer).
Render particles with no depth in a separate rendertarget, and blend that with the scene. Particles are blended according to how close they are to scene geometry (read the depth buffer).
![[Wicked Engine] Editor dummies
A quick new feature for the editor, to get a better sense of scale, you can now enable human dummies.
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