Soft particles (DX11) @specialisthun
Soft particles (DX11)  @specialisthun
Uploaded February 2014 | Updated September 2026, 12 hours ago
Render particles with no depth in a separate rendertarget, and blend that with the scene. Particles are blended according to how close they are to scene geometry (read the depth buffer).
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János Turánszki |

Soft particles (DX11)

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