Higher quality effects @specialisthun
Higher quality effects  @specialisthun
Uploaded January 2014 | Updated September 2026, 16 hours ago
In the previous videos, the effects were toned down (which usually means lower sampling rate). This time I have pushed the settings higher for the bloom (4-pass bloom, 2 pass for each direction), and the light scatter effects samples 40 times instead of 10 which produces extremely superior feel. These effects are done on a 4-times downsampled rendertarget (it was downsampled 8 times previously). This way I gain some hardware fragment interpolation when resizing, but without the ugly artifacts of too much undersampling.
+environment mapping
+multitexturing
Higher quality effectsDecoding 50 HD videos in real timeCamera feed tutorialWicked Engine 2020Cascaded shadow maps (DX11)Capsule reflection blockersWicked Engine Devlog - 2022-04-21Wicked Engine - Paint ToolDevlog - RPG sampleStarry skyBuoyancy physicsProcedural Terrain
János Turánszki |

Higher quality effects

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