SMG2: World 3 test run @nemi43
SMG2: World 3 test run  @nemi43
Uploaded February 2014 | Updated September 2026, 1 week ago
Another 1:19 saved for a total of 3:22. There are a few ugly mistakes in this run, but this should work for sharing strat ideas. I think I lost about 30 seconds to mistakes.

Splits:

Cloudy Court 1: -3.0s
Freezy Flake S: -3.2
Freezy Flake 1: -8.2
Haunty Halls 1: -9.5
Cloudy Court C: -12.0
Tall Trunk 1: -30.3 (This split gained significant time because of a mistake in my PB.)
Haunty Halls 2: -34.0
Beat Block 1: -44.2
Sky Station C: -37.7 (I should've gained about 5 seconds here, but I lost about 11 seconds against the boss.)
Yoshi Star C: -40.6
Flip-Swap 1: -43.8
Puzzle Plank C: -45.4
Boulder Bowl C: -59.5
Fearsome Fleet 1: -1:19

Run Time: 31:07 (From selecting Cloudy Court 1 to "You got a Grand Star!")


Cloudy Court 1

1:00 - On the last planet, using only 2 clouds to climb the first wall makes it possible to clear the next wall with 3 clouds. If done smoothly (which this run did not do), this can potentially save almost half a second vs. using 3 clouds to climb the first wall.

1:17 - There are several ways to clear the crushers, but I'm not sure what is the most consistent. For the method I used here, the idea is to make three clouds on the left side of the gap, and then use them for wall-jumps as they rise to the top. When making the clouds, it isn't necessary to get boosted jumps.


Freezy Flake 1

4:55 - I'm not very consistent with revealing the Launch Star with an early fireball. My method is to hold the analog stick NNW during the first long-jump. Just before Mario touches the Fire Flower, I try to tilt a bit above NW and then throw a fireball as soon as I can. In this run, my first attempt failed because I was tilting too far north before touching the Fire Flower.

5:15 - I tried to clip into the slide as in Packattack's Green Star 2 run, but I think my long-jump was a bit too early. Getting the clip is surprisingly consistent, and it doesn't hurt if you fail it. I use one of the pieces of the destroyed Bowser sculpture as a landmark to determine the timing of the long-jump.

5:20 - To land directly in front of the Comet Medal out of the slide, move to the right side of the tube. When the third coin from the end scrolls off-screen, jump while keeping the analog stick neutral. Throw a fireball just before Mario lands to hit the block hiding the Medal.


Sky Station C

18:17 - On the second planet, I compared getting the first stopwatch vs. getting the one closest to the Launch Star, and getting the first one is about 1 second faster if you can get the long-jump off the crystal. This long-jump is a bit tricky, though, because it doesn't work if you're too close to the tip of the crystal.

18:52 - The second hit on Pee-Wee was mistimed and is the biggest mistake in the run.


Puzzle Plank C

24:41 - This Star was just sloppy from start to finish. I can get a low 33 with this route, but I ended up getting 39.25. I find this Star is easier if you focus on lining up Mario with the corners or middle of the floor tiles instead of focusing on the coins themselves.


Boulder Bowl C

26:20 - I start by rolling straight up to try to hit a couple of cyan Crabbers. From there, I try to anticipate targets by looking through the grating of the planet while trying to keep in mind the Star's spawning location.


Fearsome Fleet 1

28:47 - My consistency method for fluttering to the Question Block is to run up-left from inside the crater. Once Yoshi is on the edge of the crater, I start fluttering while holding straight right for at least the first couple of flutters.

Once I'm on the Question Block, I start the next flutter with a spin while holding straight up. There's a slight chance the flutter will lose speed, so it might help to tilt slightly to the right after the first few flutters.

The hardest part is fluttering under the glass dome because it's easy to accidentally hit the kill plane. Paranoia caused me to flutter a bit too high, which slowed me down and cost at least 5 seconds.

30:55 - Thanks to neguro for the idea of dismounting to reach the Sling Star. This is about 0.5 seconds faster than fluttering.

The only problem is that Yoshi is denied his due once again.
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nemi43 |

SMG2: World 3 test run

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