Uploaded June 2020 | Updated September 2026, 11 hours ago
I wanted to get this video recorded and uploaded last week, but my scart switchbox had other ideas...
I've tried to make this exaggerated cinematic tweak easier to live with. The viewport height has been reduced a little, I find this helps it feel less claustrophobic. The HUD elements have also been moved so that they're now visible on screen. I've attempted to combine the Mario lives counter and the camera icon, as screen space is now at a premium. For this reason, the health meter has also been moved to the corner, out of the way. The health meter would really get in the way otherwise, when trying to line up and judge a triple jump.
It's maybe a little bit slower than just the cinematic tweak on it's own, based on this test, but I think it's worth the trade off. There really is very little in it between the two of them.
I wanted to get this video recorded and uploaded last week, but my scart switchbox had other ideas...
I've tried to make this exaggerated cinematic tweak easier to live with. The viewport height has been reduced a little, I find this helps it feel less claustrophobic. The HUD elements have also been moved so that they're now visible on screen. I've attempted to combine the Mario lives counter and the camera icon, as screen space is now at a premium. For this reason, the health meter has also been moved to the corner, out of the way. The health meter would really get in the way otherwise, when trying to line up and judge a triple jump.
It's maybe a little bit slower than just the cinematic tweak on it's own, based on this test, but I think it's worth the trade off. There really is very little in it between the two of them.










