Uploaded March 2019 | Updated September 2026, 1 hour ago
Another comparison video. If you use the f3dfix optimisations and reduce the render distance, in some levels like this one, it can really help with slowdown. It's still not full speed in this level, but perfectly playable.
github.com/aglab2/f3dfix/releases
smwcentral.net/?p=viewthread&t=87072
tcrf.net/Super_Mario_64_(Nintendo_64)/Debug_Content#Debug_Resource_Meter
Another comparison video. If you use the f3dfix optimisations and reduce the render distance, in some levels like this one, it can really help with slowdown. It's still not full speed in this level, but perfectly playable.
github.com/aglab2/f3dfix/releases
smwcentral.net/?p=viewthread&t=87072
tcrf.net/Super_Mario_64_(Nintendo_64)/Debug_Content#Debug_Resource_Meter










