Lag Reduction combined - Attempt 1 @macN64
Lag Reduction combined - Attempt 1  @macN64
Uploaded May 2020 | Updated September 2026, 1 hour ago
We did 20 takes, and that was the best one...

Consider this video a bonus, it was quickly - and poorly - put together. The purpose was to look at the lag reduction techniques covered so far and see how effective they are when combined. For comparison, there's also footage Kaze's version of Star Road and a version of Star Road that only has the f3dfix optimisations applied.

Please bear in mind the frame skipping patch I used probably isn't ready for general use. When I was recording this footage, the game crashed several times during the screen transitions. You can see in this footage the transitions at the start and end of the level are often a bit unstable.

Overall, I'm pretty pleased with how this looks so far - it was my hope to get things running at a speed somewhere close to Kaze's version of Star Road.
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Lag Reduction combined - Attempt 1

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