@pannenkoek2012
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pannenkoek2012 | SM64 - Interference Clones @pannenkoek2012 | Uploaded 10 years ago | Updated 1 day ago
I show a new type of clone, which I have named Interference Clones. As explained in the video, when you grab an object, a signal is sent to that object telling it to stop updating. And so if you clone an object immediately after grabbing a fake object, then that signal may actually interfere with that object's natural ability to load. The signal will impede the object from developing fully, and so it will be left in a premature form. Certain objects (like the yellow coin and the power star) have two unique premature forms, and so I show both of them off. I'm not sure how useful this will be, but it's still interesting to see the objects in their undeveloped forms!
SM64 - Interference ClonesSM64 - Roll into the Cage - 2x A Presses [OUTDATED]SM64 - Hazy Maze Cave 100 Coins - 1x A Presses [OUTDATED]SM64’s Unopenable Door Has Finally Been Opened!SM64 - Chill with the Bully - No Buttons AllowedSM64 - Tick Tock Clock 100 Coins & Stop Time for Red Coins - 0x A PressesSM64 - Scale the Mountain (Without Prior HOLP Placement) - 0x A PressesSM64 - Shell Shreddin for Red Coins - No Buttons AllowedSM64 - Bowser in the Sky (without Red Coins) - 4x A Presses [OUTDATED]SM64 - Go to Bowser in the Sky (from WMOtR) - 1x A Presses [OUTDATED]SM64 - Stop Time for Red Coins - No Joystick AllowedSM64 - Bowser in the Sky (with Red Coins) - 9x A Presses [OUTDATED]

SM64 - Interference Clones @pannenkoek2012

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