@pannenkoek2012
  @pannenkoek2012
pannenkoek2012 | SM64 - Bowser in the Sky (without Red Coins) - 4x A Presses [OUTDATED] @pannenkoek2012 | Uploaded 10 years ago | Updated 1 day ago
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/ixgacnmzrnE

I complete the level Bowser in the Sky using 4 A presses. The A presses are as follows:

A press #1: to jump up the first two platforms at the beginning
A press #2: to jump up the third platform at the beginning
A press #3: to jump from the rotating elevator to the platform with chuckya on it
A press #4: to jump off the pole near the goombas

This video is an improvement from my previous video in which I did this in 6 A presses. You can find that video here: http://youtu.be/UGAn4pkl9dE. Since then, I figured out how to eliminate two more A presses, described below.

The first A press I eliminated was at the beginning, while jumping up the 3 platforms. Thanks to the persistence of wizdoodle and Gaehne D., I figured out a way to cross the 3 gaps in the beginning using only 2 A presses. One double jump can provide sufficient height and distance if you first stutter on the edge (to bypass the single jump) and then jump with a kick. It's tricky to do, but possible.

The second (and more prominent) A press that I eliminated was the A press to get into the warp pipe. After weeks of testing and strategizing (during which I discovered the mystery goomba!), I finally formulated an optimal route for using goombas to get into the warp pipe. Like my original goomba bridge, I use several goombas, each one relying on previous goombas in order to be placed at a greater distance. Because of this, the number of goombas required is exponential. My original plan required over 100 goombas, but through meticulous testing, I narrowed it down to just 63. Here is a table I made and used to help keep track of what each goomba does and where precisely it should be released: http://imgur.com/hV8l4Mg. With so many goombas required, precise placement is crucial so that their hitboxes don't get lost. By the end, I had so many goombas that the graphics started glitching out (7:23) if I looked at them all at once (and hence, why I used slightly odd camera angles towards the end). This could also result in temporary/permanent loss of the HUD (which is why the star counter disappeared by the end).

It is worth noting that 63 is not actually the minimum number of goombas required. Instead, my strategy used additional goombas for the sake of convenience, which are as follows:
50 goombas - to get into the warp pipe
2 goombas - to get the red coin under the stairs
7 goombas - as "sacrifice" goombas that hurt Mario once thrown (Mario could bypass these goombas by releasing the first one of a section using a less traditional method, like getting squished, but I wanted the spacing to be perfect)
4 goombas - to avoid having to push a goomba around while carrying a goomba clone (at several points I had to push goombas using other goombas, and this would be very hard to do while holding a clone, due to the lack of acceleration, quick turning, and ability to knock into the goombas)

Note: To avoid having to do this goomba strategy twice (once with the red coins, once without red coins), this video is a hybrid of two videos, and I switch between them while I'm climbing the pole (at 1:04). Nevertheless, the strategy I employ is completely possible to do in a single run.

.m64 stats:
Duration = 2 hours and 2.3 minutes
Re-records = 35534

The song I used was a remixed version of Sword Lord's remix of the William tell Overture, which can be found at: http://youtu.be/P7svUxY2Gns.

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
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SM64 - Bowser in the Sky (without Red Coins) - 4x A Presses [OUTDATED] @pannenkoek2012

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