pannenkoek2012 | SM64 - The Big House in the Sky - 1x A Presses [OUTDATED] @pannenkoek2012 | Uploaded 9 years ago | Updated 1 day ago
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/-UzQM1Xz2tE
I collect the star The Big House in the Sky in Rainbow Ride using 1 A press. The A press is to jump over the 4th glass block that lies on the carpet's path.
This video is an improvement from my previous video in which I collected this star in 3 A presses. You can find that video here: http://youtu.be/75SMmnsTxlM. Since then, I was informed by Tyler Kehne of a glitch in which Mario is able to retain his vertical speed. You see, when Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending, then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he falls off the carpet, effectively bypassing the 2nd and 3rd glass blocks that lie on the carpet's path.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/-UzQM1Xz2tE
I collect the star The Big House in the Sky in Rainbow Ride using 1 A press. The A press is to jump over the 4th glass block that lies on the carpet's path.
This video is an improvement from my previous video in which I collected this star in 3 A presses. You can find that video here: http://youtu.be/75SMmnsTxlM. Since then, I was informed by Tyler Kehne of a glitch in which Mario is able to retain his vertical speed. You see, when Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending, then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he falls off the carpet, effectively bypassing the 2nd and 3rd glass blocks that lie on the carpet's path.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit