@pannenkoek2012
  @pannenkoek2012
pannenkoek2012 | SM64 - Chests in the Current - 0x A Presses @pannenkoek2012 | Uploaded 9 years ago | Updated 3 minutes ago
I collect the star Chests in the Current in Dire, Dire Docks using 0 A presses.

This video is an improvement from my previous video in which I collected this star in 0.5 A presses. You can find that video here: http://youtu.be/w66noMTP7ko. Since then, Plush worked out a way to do it in 0 A presses. You see, since we're trying not to press A, we swim underwater by repeatedly tapping B instead of A, thereby doing a series of underwater grabs. Normally, this technique moves at a speed of 7, but it can actually preserve a speed of up to 16. And so, if we first grab the water shell to give us a temporary speed of 28, then Mario can preserve 16 speed after it breaks. And of course, I make use of this extra speed to activate the chests without being sucked into the whirlpool. Without doing this shell maneuver first, Mario's maximum speed of 7 is just too slow, making it impossible to activate the chests without being sucked into the whirlpool.

If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up. ​

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
SM64 - Chests in the Current - 0x A PressesSM64 - Watch for Rolling Rocks - 0.5x A Presses [OUTDATED]SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A PressesSM64 - Into the Igloo - No Joystick AllowedSM64 - Roll into the Cage - 0x A PressesSM64 - In the Deep Freeze - No Joystick AllowedSM64 - Attacking / Respawning a Swooper GlitchSM64 - Bowser in the Fire Sea (with Red Coins) - 1x A PressesSM64 - Transport ClonesSM64 - Mario Wings to the Sky - 0x A PressesSM64’s Invisible Walls Explained Once and for AllSM64 - Go On a Ghost Hunt - 0x A Presses

SM64 - Chests in the Current - 0x A Presses @pannenkoek2012

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER