pannenkoek2012 | SM64 - Go On a Ghost Hunt - 0x A Presses @pannenkoek2012 | Uploaded 9 years ago | Updated 1 hour ago
I collect the star Go On a Ghost Hunt in Big Boo's Haunt using 0 A presses.
This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: http://youtu.be/zxH6aYfhJdY. Since then, I was informed by Tyler Kehne of a glitch in which Mario is able to retain his vertical speed. You see, when Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he diver recovers on rising steps), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the top step, effectively getting onto the second floor.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
I collect the star Go On a Ghost Hunt in Big Boo's Haunt using 0 A presses.
This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: http://youtu.be/zxH6aYfhJdY. Since then, I was informed by Tyler Kehne of a glitch in which Mario is able to retain his vertical speed. You see, when Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he diver recovers on rising steps), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the top step, effectively getting onto the second floor.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit