Uploaded January 2026 | Updated September 2026, 3 weeks ago
Wilfried begins in Maya with Golaem, building a strong foundation for crowds, including agent creation, animation assignment, motion paths, triggers, transitions, and optimization strategies tailored for complex shots. The focus remains on creating clean, reliable setups that are easy to iterate on in production.
The workflow then continues in Unreal Engine 5, covering cache export, scale and timing validation, and best practices for integrating crowds into a cinematic scene. Artists will also explore how to use Sequencer, camera blocking, lighting, and post-processing to achieve movie-quality results while maintaining strong performance.
⚫ Watch the first lesson for free at thegnomonworkshop.com
@golaemsoftware @autodesk @autodesk_me @unrealengine #golaem #maya #unrealengine #ue5 #learnfromtheexperts
Wilfried begins in Maya with Golaem, building a strong foundation for crowds, including agent creation, animation assignment, motion paths, triggers, transitions, and optimization strategies tailored for complex shots. The focus remains on creating clean, reliable setups that are easy to iterate on in production.
The workflow then continues in Unreal Engine 5, covering cache export, scale and timing validation, and best practices for integrating crowds into a cinematic scene. Artists will also explore how to use Sequencer, camera blocking, lighting, and post-processing to achieve movie-quality results while maintaining strong performance.
⚫ Watch the first lesson for free at thegnomonworkshop.com
@golaemsoftware @autodesk @autodesk_me @unrealengine #golaem #maya #unrealengine #ue5 #learnfromtheexperts










