Uploaded August 2025 | Updated September 2026, 3 weeks ago
This 6-hour workshop begins with reference gathering before launching Houdini, where the scene is initially structured and basic shaders are applied. From there, Sohrab details the skin texturing workflow using Mari, from the initial setup through various stages of adding color, including how to use ZBrush for creating surface details. He also dives into the process of setting up realistic skin shaders in Arnold, within Houdini, and details how to approach complex fur patterns and designs using advanced layered, probability-based shading techniques.
Ready to get started?
⚫ Watch now at thegnomonworkshop.com/tutorials/fantasy-creature-texturing-look-dev
@foundryteam @sidefxhoudini @maxonzbrush #mari #zbrush #nuke #houdini #vfx #vfxartist #creaturedesign #creatureart #houdinifur #skintexturing #lookdev #fantasyart #learnsomethingnew #stepbysteptutorial #gnomonworkshop #videotutorial
This 6-hour workshop begins with reference gathering before launching Houdini, where the scene is initially structured and basic shaders are applied. From there, Sohrab details the skin texturing workflow using Mari, from the initial setup through various stages of adding color, including how to use ZBrush for creating surface details. He also dives into the process of setting up realistic skin shaders in Arnold, within Houdini, and details how to approach complex fur patterns and designs using advanced layered, probability-based shading techniques.
Ready to get started?
⚫ Watch now at thegnomonworkshop.com/tutorials/fantasy-creature-texturing-look-dev
@foundryteam @sidefxhoudini @maxonzbrush #mari #zbrush #nuke #houdini #vfx #vfxartist #creaturedesign #creatureart #houdinifur #skintexturing #lookdev #fantasyart #learnsomethingnew #stepbysteptutorial #gnomonworkshop #videotutorial










