Uploaded July 2025 | Updated September 2026, 3 weeks ago
Whether you’re creating animation for games or cinematics, this 3-hour workshop by Senior Cinematic Animator Brad Faucheux explains the tools and techniques required to develop fast, readable, and powerful attacks, from the ground up.
Artists will learn how to animate a complete combat sequence, from idle stance to final impact, using Maya’s Graph Editor, Motion Trails, and Animation Layers. Key skills covered include crafting strong key poses, controlling timing with anticipation and recovery, breaking down startup/active/recovery frames, and using offset keys and smears to enhance impact.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/animating-stylized-attacks-in-maya
@bradfaucheux @autodesk @autodesk_me #maya #mayatutorial #animation #animationworkshop #animator #gameanimation #stepbysteptutorial #videogameproduction #gnomonworkshop #videotutorial
Whether you’re creating animation for games or cinematics, this 3-hour workshop by Senior Cinematic Animator Brad Faucheux explains the tools and techniques required to develop fast, readable, and powerful attacks, from the ground up.
Artists will learn how to animate a complete combat sequence, from idle stance to final impact, using Maya’s Graph Editor, Motion Trails, and Animation Layers. Key skills covered include crafting strong key poses, controlling timing with anticipation and recovery, breaking down startup/active/recovery frames, and using offset keys and smears to enhance impact.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/animating-stylized-attacks-in-maya
@bradfaucheux @autodesk @autodesk_me #maya #mayatutorial #animation #animationworkshop #animator #gameanimation #stepbysteptutorial #videogameproduction #gnomonworkshop #videotutorial










