Architectural Design for Games using Blender & UE5 with Joshua Haun @gnomonworkshop
Architectural Design for Games using Blender & UE5 with Joshua Haun  @gnomonworkshop
Uploaded June 2025 | Updated September 2026, 3 weeks ago
This workshop is geared toward intermediate artists seeking to create game environments with deeper levels of meaning. Modeling, texturing with trim sheets, and UV-ing architecture are covered in Blender, while a focus on shader creation, garden design with foliage, lighting, camera work, and shading are all topics showcased in UE5. The final result of the environment is rendered in Unreal 5; therefore, the material shown in this workshop is primarily geared towards a real-time game engine. However, much of the explanation on design theory, history, and architecture will be universally applicable to all levels of art.

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⚫ Watch now at thegnomonworkshop.com/tutorials/architectural-design-for-games-using-blender-ue5

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Architectural Design for Games using Blender & UE5 with Joshua Haun

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