Uploaded February 2025 | Updated September 2026, 3 weeks ago
With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
#aaagames #gamecharacterart #gamecharacterdesign #mayatutorial #zbrushart #substancepainter #marmosettoolbag #blizzardentertainment #gnomon #gnomonworkshopinstructor
With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
#aaagames #gamecharacterart #gamecharacterdesign #mayatutorial #zbrushart #substancepainter #marmosettoolbag #blizzardentertainment #gnomon #gnomonworkshopinstructor










