Introduction to Maya 2026: Volume 2 with Eric Keller @gnomonworkshop
Introduction to Maya 2026: Volume 2 with Eric Keller  @gnomonworkshop
Uploaded February 2026 | Updated September 2026, 3 weeks ago
Introduction to Maya 2026: Volume 2 continues Eric Keller’s series with a deeper dive into how Maya works from a beginner level. Over 25 lessons, Eric explores the concepts of construction history and the difference between transform and shape nodes, aiming to get artists grounded in the Maya toolkit by building a solid understanding of the core tools in this powerful software.

thegnomonworkshop.com/workshops/introduction-to-maya-2026-volume-2

@autodesk @autodesk_me #mayatutorial #beginnersguide #learnmaya #3dmodeling #3danimation
Introduction to Maya 2026: Volume 2 with Eric KellerTracking & Compositing VFX for Film & TV with Zachary GoodsonCreating Production-Ready Hero Assets using Mari with Michal ZsigmundHard-Surface 3D/VR Mech Design with Corey GoochIntroduction to Marvelous Designer with Erika LochsArt Directing Explosions using Axiom in Houdini with Ganesh LakshmigandanCreating a Character for Games: Vol. 2 with Omid MoradiNuke Projection Workflows for Feature Films with Nacho Thomas #shorts #kitbash3d  #gnomonworkshopRace Vehicle Concept Design: Cinematic Rendering with Chris Beatty #blender3d #aftereffectsCreature Animation for Games with Christian BrierleyCinematic Sand & Dust Simulations using Houdini with Alvaro J. SeguraAdvanced Facial Blendshape Networks with Adam Spring
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Introduction to Maya 2026: Volume 2 with Eric Keller

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