Procedural Workflows for Games using Houdini with Giovani Magana @gnomonworkshop
Procedural Workflows for Games using Houdini with Giovani Magana  @gnomonworkshop
Uploaded August 2025 | Updated September 2026, 3 weeks ago
This Houdini workshop begins with the build-out of key architectural elements, including walls, floors, and pillars, and setting up a clean, modular blockout. From there, Giovani moves into detailing the set pieces, where he discusses how to build out your own Digital Asset Library for faster iteration and walks artists through how he creates his own rock formations. Giovani covers how to blend assets naturally into your environment, and how to create your own complex master material, giving you the power to blend multiple materials, add realism, and introduce variation to your models. Artists will learn how to generate complex crystal formations procedurally and how to prepare them for texturing and shading, setting the stage for a stylized fantasy vibe.

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⚫ Watch now at thegnomonworkshop.com/tutorials/procedural-workflows-for-games-using-houdini

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Procedural Workflows for Games using Houdini with Giovani Magana

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