Practical Lighting for Production with Graham Cunningham @gnomonworkshop
Practical Lighting for Production with Graham Cunningham  @gnomonworkshop
Uploaded June 2025 | Updated September 2026, 3 weeks ago
Learn how to set up a look development light rig in Maya, import a character, assign materials, and create a turntable setup. You’ll discover how to make a shot camera and set up the environment with assets. Strategies for lighting a character are also covered, and HDRI maps are utilized, which Graham explains how to modify in Nuke before diving into the rendering in Arnold. You’ll learn how to create render passes and assemble them in Nuke, split out the light AOVs, adjust light colors and intensities, add atmosphere, and apply a final color grade.

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Practical Lighting for Production with Graham Cunningham

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