Uploaded March 2025 | Updated September 2026, 2 weeks ago
Before the Labyrinth, James is blocked by a fleshy wall which repels him on contact. This "repel" animation is unique - it only plays one time, after which the passage is blocked by an invisible wall instead.
Normally the repelling animation stops James immediately and forces him to retreat back where he came from. However, if you use a 180 Break-out (official name for this tech?), you are able to overlap evade and the repelling animation. This lets James move forward while being repelled, and in the end the animation doesn't repel him enough to keep him on the outer side of the invisible wall, thus allowing a skip.
This trick can be done reliably, but the input may be tricky to learn. Consider the following:
- If you reload into 180 Turn into Evade, you create a buggy evade which overlaps with 180 Turn. When doing this input sequence, evading immediately after 180 Turn gives James' evade a curved arc; evading later gives him a straight arc instead.
- You can set up a new buggy evade during the previous one by doing another reload into 180 Turn input during it.
- Your objective is to do a buggy evade into the repelling barrier with enough forward movement to let James pass through once he is done being repelled.
The setup I use on this video is as follows:
1. Face the fleshy barrier and without pressing any additional buttons do a buggy evade (reload into 180 Turn into evade) with a fast timing so that it has a sideways curve.
2. During the sideways buggy evade, push L-stick forward and setup another buggy evade, this time with a slow timing, so that the evade has a straight curve.
3. James should do a forward evade right through the barrier, letting him pass through.
There were other setups for doing Labyrinth skip before, but this one requires no frame rate trickery and is very direct, so it may come in handy.
Before the Labyrinth, James is blocked by a fleshy wall which repels him on contact. This "repel" animation is unique - it only plays one time, after which the passage is blocked by an invisible wall instead.
Normally the repelling animation stops James immediately and forces him to retreat back where he came from. However, if you use a 180 Break-out (official name for this tech?), you are able to overlap evade and the repelling animation. This lets James move forward while being repelled, and in the end the animation doesn't repel him enough to keep him on the outer side of the invisible wall, thus allowing a skip.
This trick can be done reliably, but the input may be tricky to learn. Consider the following:
- If you reload into 180 Turn into Evade, you create a buggy evade which overlaps with 180 Turn. When doing this input sequence, evading immediately after 180 Turn gives James' evade a curved arc; evading later gives him a straight arc instead.
- You can set up a new buggy evade during the previous one by doing another reload into 180 Turn input during it.
- Your objective is to do a buggy evade into the repelling barrier with enough forward movement to let James pass through once he is done being repelled.
The setup I use on this video is as follows:
1. Face the fleshy barrier and without pressing any additional buttons do a buggy evade (reload into 180 Turn into evade) with a fast timing so that it has a sideways curve.
2. During the sideways buggy evade, push L-stick forward and setup another buggy evade, this time with a slow timing, so that the evade has a straight curve.
3. James should do a forward evade right through the barrier, letting him pass through.
There were other setups for doing Labyrinth skip before, but this one requires no frame rate trickery and is very direct, so it may come in handy.










