Uploaded June 2013 | Updated September 2026, 1 week ago
So as it turns out, these guys are weenies without it.
(For the unaware, these two enemy types are normally only vulnerable to the player's explosive weaponry)
[Record Date: June 2, 2013]
So as it turns out, these guys are weenies without it.
(For the unaware, these two enemy types are normally only vulnerable to the player's explosive weaponry)
[Record Date: June 2, 2013]
![Randomly: Serious Sam 3: BFE - 06 - Who even reloads?
Just gonna keep pulling bullets out of this clip, dont mind.
So, I was playing around with an auto-fire script, and I found a quirk with the reloading system. When you have 0 ammo in the current clip of a reloadable weapon, after switching weapons/sprinting, theres exactly one frame before youre forced to reload where if you press the fire button, you can actually fire the gun despite the clip being empty. If you can continually hit that frame, you can fire the gun indefinitely without reloading. The number of shots in the clip is actually tracked into the negatives, its just that the display is programmed to not show the current clips ammo if its negative. This works with the Pistol, Single Shotgun, and Assault Rifle. For some reason I havent been able to do it with the Devastator.
Sadly, this doesnt really have any practical use. The script I was using essentially hits the fire button for every frame that Im looking at an enemy. Since the game normally runs at 60 FPS, hitting this frame yourself under normal conditions is extremely unlikely and inconsistent. You could lower the max FPS to help hit the frame, but that also lowers your overall firing speed (this is very noticeable with the pistol). For speed purposes, unless youre TAS, itd be faster to just reload the gun.
(And yes, this was played in Moddable mode. Its the only way the previously mentioned script could even run.)
[Record Date: March 6, 2014] Randomly: Serious Sam 3: BFE - 06 - Who even reloads?](https://i.ytimg.com/vi/ecd_ARCwjdY/mqdefault.jpg)

![Randomly: Serious Sam 3: BFE - 05 - Bad End
And that was our hero, folks.
Turns out, while youre performing a melee attack, you dont actually collide with level geometry. With this knowledge, you can actually use certain enemies to push you through walls. Gnaars work best for meleeing since they can be easily lured, while Kleers and Werebulls are good for pushing. Note that Kleers are terrible for meleeing due to how the engine handles melee detection; you just cannot melee a Kleer when it has you pinned against a wall.
[Record Date: July 23, 2013] Randomly: Serious Sam 3: BFE - 05 - Bad End](https://i.ytimg.com/vi/eyeYStMJJ4s/mqdefault.jpg)


![Lets Play: Touhou Yuuen Sekai - 04 - Scarlet
And so we visit upon the Scarlet Devil Cement Factory!... I mean, Mansion.
[Record Date: September 25, 2013] Lets Play: Touhou Yuuen Sekai - 04 - Scarlet](https://i.ytimg.com/vi/gqI68ZSaY5M/mqdefault.jpg)


![Lets Play: Mystery of Gensokyo - 37 - Deviation
When all else fails, random exploration.
[Record Date: January 22, 2013] Lets Play: Mystery of Gensokyo - 37 - Deviation](https://i.ytimg.com/vi/i0ibKpybDqw/mqdefault.jpg)
![Lets Just Play: ZorozoroWars - 01 - So Many!
Rin has gone from Hell Cat to Hive Mind.
If youre interested, you can get the game from here:
http://nnp.blog.ocn.ne.jp/blog/2013/06/post_76db.html
(its the zzw.zip link)
[Record Date: June 4, 2013] Lets Just Play: ZorozoroWars - 01 - So Many!](https://i.ytimg.com/vi/i6zOZoDipgM/mqdefault.jpg)
