Uploaded February 2018 | Updated September 2026, 1 week ago
This turned out much better than I ever could have anticipated. You can download it here:
steamcommunity.com/sharedfiles/filedetails/?id=1304806308
So, dynamic bones are a thing I was kind of inspired to do after an amount of messing around in VRChat. As it turns out, Fusion at some point implemented the ability to modify bone placements on models via script, so I took full advantage of that. I have no idea how it turned out as good as it did, since I pretty much did it from scratch with very little reference (I tried looking at how VRChat's dynamic bone script did it, but I didn't really glean much information from that).
As for the Witch Bride player model, I've had an incomplete version of the model sitting around since at least the start of 2014 in the original Serious Sam 3. The main problem I was having was that there was no good way to animate the tentacles for every single player animation, and cutting the tentacles altogether would kind of ruin the point of the model. Now in Fusion, my new dynamic bone script made for a really good way to handle that, so its finally feasible to finish.
This turned out much better than I ever could have anticipated. You can download it here:
steamcommunity.com/sharedfiles/filedetails/?id=1304806308
So, dynamic bones are a thing I was kind of inspired to do after an amount of messing around in VRChat. As it turns out, Fusion at some point implemented the ability to modify bone placements on models via script, so I took full advantage of that. I have no idea how it turned out as good as it did, since I pretty much did it from scratch with very little reference (I tried looking at how VRChat's dynamic bone script did it, but I didn't really glean much information from that).
As for the Witch Bride player model, I've had an incomplete version of the model sitting around since at least the start of 2014 in the original Serious Sam 3. The main problem I was having was that there was no good way to animate the tentacles for every single player animation, and cutting the tentacles altogether would kind of ruin the point of the model. Now in Fusion, my new dynamic bone script made for a really good way to handle that, so its finally feasible to finish.
![Lets Play: Mystery of Gensokyo - 37 - Deviation
When all else fails, random exploration.
[Record Date: January 22, 2013] Lets Play: Mystery of Gensokyo - 37 - Deviation](https://i.ytimg.com/vi/i0ibKpybDqw/mqdefault.jpg)
![Lets Just Play: ZorozoroWars - 01 - So Many!
Rin has gone from Hell Cat to Hive Mind.
If youre interested, you can get the game from here:
http://nnp.blog.ocn.ne.jp/blog/2013/06/post_76db.html
(its the zzw.zip link)
[Record Date: June 4, 2013] Lets Just Play: ZorozoroWars - 01 - So Many!](https://i.ytimg.com/vi/i6zOZoDipgM/mqdefault.jpg)

![Lets Play: Genshi Ankokuden - 36 - The Little Doll That Could
Theres probably a moral lesson in here somewhere. One that involves explosions.
Sorry for the delay, but Ive been kinda distracted as of late. Also, I wasnt too keen on some of my commentary during this part of the recording, so I kept putting off working on it.
Missions:
-Stairway to Heaven (0:22)
[Record Date: July 10, 2015] Lets Play: Genshi Ankokuden - 36 - The Little Doll That Could](https://i.ytimg.com/vi/jReyUaNVz00/mqdefault.jpg)
![Lets Play: Mystery of Gensokyo - 40 - Burning
And now for profuse amounts of being on fire.
[Record Date: March 26, 2013] Lets Play: Mystery of Gensokyo - 40 - Burning](https://i.ytimg.com/vi/k-6gEccSOJA/mqdefault.jpg)
![Lets Just Play: Serious Sam 3 - 14 - 7Smoke Christmas Survival
Oh man, its time to save Christmas. And by Christmas, I mean ourselves.
Christmas Mod (Collection):
http://steamcommunity.com/workshop/filedetails/?id=115931283
My Mystia player model (now with Christmas skin!):
http://steamcommunity.com/sharedfiles/filedetails/?id=173303275
Info on the Seven Different Kinds of Smoke Group:
http://steamcommunity.com/groups/7SMOKE
[Record Date: December 27, 2013] Lets Just Play: Serious Sam 3 - 14 - 7Smoke Christmas Survival](https://i.ytimg.com/vi/kNNGXGyEYq0/mqdefault.jpg)
![Lets Play: Genshi Ankokuden - 35 - Ghost Busting
Im sure its pure coincidence that Mystia is so well-suited for this battle.
While I do offhandedly make reference to it, I will clarify that you do have to have beaten Youmu in Chapter 1 for this battle to appear here.
Missions:
-Youmu Konpakus Endlessly Training Soul (0:00)
[Record Date: July 10, 2015] Lets Play: Genshi Ankokuden - 35 - Ghost Busting](https://i.ytimg.com/vi/kwnFt7Wrwm8/mqdefault.jpg)
![Oh hey look Ry got Stuff (Doujin Goods; December 12, 2013)
So, this one took a while to actually come in (turns out, customs). After about two weeks had passed since the guy said he shipped it, I left him a message saying I hadnt gotten it yet. At the end of the message, I put (inb4 it shows up tomorrow now that Ive bugged you about it). Guess what showed up the next day. Its like Im psychic or something.
Things gotten (in order shown):
Tempest of Heaven and Earth
Utsuho Metal Charm
Nue Metal Charm
Mystia Pin
Nue Pin
Mystia Mini-Tapestry
(http://i126.photobucket.com/albums/p120/Ryason55/MystiaTapestry01.jpg)
Nue Pillowcase Strap
Gensokyos Ambition Handbook
Mystia Calender
(http://ru-tan.sakura.ne.jp/calendar2014.html)
[Record Date: December 12, 2013] Oh hey look Ry got Stuff (Doujin Goods; December 12, 2013)](https://i.ytimg.com/vi/lbeik61D1yE/mqdefault.jpg)

![Lets Play: Quake: Scourge of Armagon - 02 - Military Warehouse Clearance
Something something Nails and Lasers.
Level start times:
Storage Facility - 0:00
Military Complex - 12:53
[Record Date: June 11, 2015] Lets Play: Quake: Scourge of Armagon - 02 - Military Warehouse Clearance](https://i.ytimg.com/vi/mErjk3Dxkwk/mqdefault.jpg)
