Uploaded March 2014 | Updated September 2026, 1 week ago
Just gonna keep pulling bullets out of this clip, don't mind.
So, I was playing around with an "auto-fire" script, and I found a quirk with the reloading system. When you have 0 ammo in the current clip of a reloadable weapon, after switching weapons/sprinting, there's exactly one frame before you're forced to reload where if you press the fire button, you can actually fire the gun despite the clip being empty. If you can continually hit that frame, you can fire the gun indefinitely without reloading. The number of shots in the clip is actually tracked into the negatives, it's just that the display is programmed to not show the current clip's ammo if it's negative. This works with the Pistol, Single Shotgun, and Assault Rifle. For some reason I haven't been able to do it with the Devastator.
Sadly, this doesn't really have any practical use. The script I was using essentially hits the fire button for every frame that I'm looking at an enemy. Since the game normally runs at 60 FPS, hitting this frame yourself under normal conditions is extremely unlikely and inconsistent. You could lower the max FPS to help hit the frame, but that also lowers your overall firing speed (this is very noticeable with the pistol). For speed purposes, unless you're TAS, it'd be faster to just reload the gun.
(And yes, this was played in Moddable mode. It's the only way the previously mentioned script could even run.)
[Record Date: March 6, 2014]
Just gonna keep pulling bullets out of this clip, don't mind.
So, I was playing around with an "auto-fire" script, and I found a quirk with the reloading system. When you have 0 ammo in the current clip of a reloadable weapon, after switching weapons/sprinting, there's exactly one frame before you're forced to reload where if you press the fire button, you can actually fire the gun despite the clip being empty. If you can continually hit that frame, you can fire the gun indefinitely without reloading. The number of shots in the clip is actually tracked into the negatives, it's just that the display is programmed to not show the current clip's ammo if it's negative. This works with the Pistol, Single Shotgun, and Assault Rifle. For some reason I haven't been able to do it with the Devastator.
Sadly, this doesn't really have any practical use. The script I was using essentially hits the fire button for every frame that I'm looking at an enemy. Since the game normally runs at 60 FPS, hitting this frame yourself under normal conditions is extremely unlikely and inconsistent. You could lower the max FPS to help hit the frame, but that also lowers your overall firing speed (this is very noticeable with the pistol). For speed purposes, unless you're TAS, it'd be faster to just reload the gun.
(And yes, this was played in Moddable mode. It's the only way the previously mentioned script could even run.)
[Record Date: March 6, 2014]

![Randomly: Serious Sam 3: BFE - 05 - Bad End
And that was our hero, folks.
Turns out, while youre performing a melee attack, you dont actually collide with level geometry. With this knowledge, you can actually use certain enemies to push you through walls. Gnaars work best for meleeing since they can be easily lured, while Kleers and Werebulls are good for pushing. Note that Kleers are terrible for meleeing due to how the engine handles melee detection; you just cannot melee a Kleer when it has you pinned against a wall.
[Record Date: July 23, 2013] Randomly: Serious Sam 3: BFE - 05 - Bad End](https://i.ytimg.com/vi/eyeYStMJJ4s/mqdefault.jpg)


![Lets Play: Touhou Yuuen Sekai - 04 - Scarlet
And so we visit upon the Scarlet Devil Cement Factory!... I mean, Mansion.
[Record Date: September 25, 2013] Lets Play: Touhou Yuuen Sekai - 04 - Scarlet](https://i.ytimg.com/vi/gqI68ZSaY5M/mqdefault.jpg)


![Lets Play: Mystery of Gensokyo - 37 - Deviation
When all else fails, random exploration.
[Record Date: January 22, 2013] Lets Play: Mystery of Gensokyo - 37 - Deviation](https://i.ytimg.com/vi/i0ibKpybDqw/mqdefault.jpg)
![Lets Just Play: ZorozoroWars - 01 - So Many!
Rin has gone from Hell Cat to Hive Mind.
If youre interested, you can get the game from here:
http://nnp.blog.ocn.ne.jp/blog/2013/06/post_76db.html
(its the zzw.zip link)
[Record Date: June 4, 2013] Lets Just Play: ZorozoroWars - 01 - So Many!](https://i.ytimg.com/vi/i6zOZoDipgM/mqdefault.jpg)

![Lets Play: Genshi Ankokuden - 36 - The Little Doll That Could
Theres probably a moral lesson in here somewhere. One that involves explosions.
Sorry for the delay, but Ive been kinda distracted as of late. Also, I wasnt too keen on some of my commentary during this part of the recording, so I kept putting off working on it.
Missions:
-Stairway to Heaven (0:22)
[Record Date: July 10, 2015] Lets Play: Genshi Ankokuden - 36 - The Little Doll That Could](https://i.ytimg.com/vi/jReyUaNVz00/mqdefault.jpg)