Randomly: Serious Sam 3: BFE - 06 - Who even reloads? @Ryason55
Randomly: Serious Sam 3: BFE - 06 - Who even reloads?  @Ryason55
Uploaded March 2014 | Updated September 2026, 1 week ago
Just gonna keep pulling bullets out of this clip, don't mind.

So, I was playing around with an "auto-fire" script, and I found a quirk with the reloading system. When you have 0 ammo in the current clip of a reloadable weapon, after switching weapons/sprinting, there's exactly one frame before you're forced to reload where if you press the fire button, you can actually fire the gun despite the clip being empty. If you can continually hit that frame, you can fire the gun indefinitely without reloading. The number of shots in the clip is actually tracked into the negatives, it's just that the display is programmed to not show the current clip's ammo if it's negative. This works with the Pistol, Single Shotgun, and Assault Rifle. For some reason I haven't been able to do it with the Devastator.

Sadly, this doesn't really have any practical use. The script I was using essentially hits the fire button for every frame that I'm looking at an enemy. Since the game normally runs at 60 FPS, hitting this frame yourself under normal conditions is extremely unlikely and inconsistent. You could lower the max FPS to help hit the frame, but that also lowers your overall firing speed (this is very noticeable with the pistol). For speed purposes, unless you're TAS, it'd be faster to just reload the gun.

(And yes, this was played in Moddable mode. It's the only way the previously mentioned script could even run.)

[Record Date: March 6, 2014]
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Randomly: Serious Sam 3: BFE - 06 - Who even reloads?

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