Shaders in Unity, Step 1 : Shaderlab @shaderslaboratory8437
Shaders in Unity, Step 1 : Shaderlab  @shaderslaboratory8437
Uploaded April 2017 | Updated September 2026, 3 minutes ago
Sorry for the accent / the mistakes. Thanks for watching!

More information about ShaderLab:
docs.unity3d.com/Manual/SL-Shader.html

Properties section : docs.unity3d.com/Manual/SL-Properties.html

Subshader section : docs.unity3d.com/Manual/SL-SubShader.html

Pass section : docs.unity3d.com/Manual/SL-Pass.html

Fallback section : docs.unity3d.com/Manual/SL-Fallback.html
Shaders in Unity, Step 1 : ShaderlabUnity shader : Grayscale depending Z-Buffer valueUnity shader : Shadow with Vertex/Fragment shaderUnity shader : Echolocation effectUnity shader : Dissolve depending depth (Z value)Unity shader : Alpha depending on distance from the cameraUnity shader : Green chroma key to transparencyUnity shader : Triplanar mappingUnity shader : Texture switch depending player positionUnity shader : Oil painting effect (Kuwahara filter)Unity shader : Rim effectUnity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)
Anthony Bléchet |

Shaders in Unity, Step 1 : Shaderlab

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