Unity shader : Dissolve depending depth (Z value) @shaderslaboratory8437
Unity shader : Dissolve depending depth (Z value)  @shaderslaboratory8437
Uploaded January 2017 | Updated September 2026, 1 day ago
shaderslab.com/demo-89---dissolve-depending-depth-value.html
Unity shader : Dissolve depending depth (Z value)Unity shader : Alpha depending on distance from the cameraUnity shader : Green chroma key to transparencyUnity shader : Triplanar mappingUnity shader : Texture switch depending player positionUnity shader : Oil painting effect (Kuwahara filter)Unity shader : Rim effectUnity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)Unity Shader : Pencil effectUnity geometry shader : Extrude facesUnity basic lighting shader (1) : UnlitUnity basic lighting shader (4) : Cel shading
Anthony Bléchet |

Unity shader : Dissolve depending depth (Z value)

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