Unity shader : Alpha depending on distance from the camera @shaderslaboratory8437
Unity shader : Alpha depending on distance from the camera  @shaderslaboratory8437
Uploaded September 2016 | Updated September 2026, 1 day ago
shaderslab.com/demo-48---alpha-depending-distance-camera.html

Patreon : patreon.com/shaderslaboratory
Unity shader : Alpha depending on distance from the cameraUnity shader : Green chroma key to transparencyUnity shader : Triplanar mappingUnity shader : Texture switch depending player positionUnity shader : Oil painting effect (Kuwahara filter)Unity shader : Rim effectUnity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)Unity Shader : Pencil effectUnity geometry shader : Extrude facesUnity basic lighting shader (1) : UnlitUnity basic lighting shader (4) : Cel shadingUnity noise shader : Truchet pattern - Bacteria
Anthony Bléchet |

Unity shader : Alpha depending on distance from the camera

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER