Unity shader : Grayscale depending Z-Buffer value @shaderslaboratory8437
Unity shader : Grayscale depending Z-Buffer value  @shaderslaboratory8437
Uploaded October 2016 | Updated September 2026, 1 day ago
shaderslab.com/demo-50---grayscale-depending-zbuffer.html

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Unity shader : Grayscale depending Z-Buffer valueUnity shader : Shadow with Vertex/Fragment shaderUnity shader : Echolocation effectUnity shader : Dissolve depending depth (Z value)Unity shader : Alpha depending on distance from the cameraUnity shader : Green chroma key to transparencyUnity shader : Triplanar mappingUnity shader : Texture switch depending player positionUnity shader : Oil painting effect (Kuwahara filter)Unity shader : Rim effectUnity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)Unity Shader : Pencil effect
Anthony Bléchet |

Unity shader : Grayscale depending Z-Buffer value

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