Uploaded November 2023 | Updated September 2026, 2 weeks ago
Showing how I used ResourceSaver with Grid Builder plugin to create objects during gameplay and permanently save them to save game files. Then load them back up of course. Rough guide to saving and loading with ResourceSaver, ResourceLoader, and PackedScene in Godot. Video also covers minor updates to 3.1.2 version of Grid Builder plugin for 2d Godot games.
Grid Building Plugin & Demo (With Save / Load Scripts) ➣ https://linktr.ee/gridbuilder
My Other Plugins ➣
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Art Used in Demos and Devlogs
chris-tutorials.itch.io/gatherers-exterior-pack
butterymilk.itch.io/tiny-wonder-forest
crusenho.itch.io/complete-gui-essential-pack
00:00 - What to Expect
01:51 - Saving & Loading System
03:29 - PlayerSave Resource
05:27 - Saving PackedScene Level
07:58 - PlayerSave Selectively Choosing What to Save
08:47 - SaveGame Resource
09:08 - Calling ResourceSaver Save
10:04 - Loading Game from Saved Resource File
11:34 - Loading Level from PackedScene
13:03 - Building System Objects Placement
15:28 - Wrapup
Showing how I used ResourceSaver with Grid Builder plugin to create objects during gameplay and permanently save them to save game files. Then load them back up of course. Rough guide to saving and loading with ResourceSaver, ResourceLoader, and PackedScene in Godot. Video also covers minor updates to 3.1.2 version of Grid Builder plugin for 2d Godot games.
Grid Building Plugin & Demo (With Save / Load Scripts) ➣ https://linktr.ee/gridbuilder
My Other Plugins ➣
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Art Used in Demos and Devlogs
chris-tutorials.itch.io/gatherers-exterior-pack
butterymilk.itch.io/tiny-wonder-forest
crusenho.itch.io/complete-gui-essential-pack
00:00 - What to Expect
01:51 - Saving & Loading System
03:29 - PlayerSave Resource
05:27 - Saving PackedScene Level
07:58 - PlayerSave Selectively Choosing What to Save
08:47 - SaveGame Resource
09:08 - Calling ResourceSaver Save
10:04 - Loading Game from Saved Resource File
11:34 - Loading Level from PackedScene
13:03 - Building System Objects Placement
15:28 - Wrapup


![Damageable Enemies, Hitboxes, & Hurtboxes - 1 Bit Platformer [Part 5] - Godot 4.3 Series
Make an enemy that can be hit by projectiles by using hitboxes and hurtboxes to change the current health value on the enemy.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
01:02 - Projectile Collision Mask
03:41 - Projectile Gravity Scale
04:18 - Create an Attackable Enemy
07:06 - Making a Hurtbox Area2D
10:02 - Hurtbox and Stats Scripts
18:18 - Hitbox2D Script
20:51 - Add Weapon Stats to Hitbox
22:41 - Sharing Weapon Stats
26:10 - Testing Hit Enemies with Projectiles
29:04 - Wrapup Damageable Enemies, Hitboxes, & Hurtboxes - 1 Bit Platformer [Part 5] - Godot 4.3 Series](https://i.ytimg.com/vi/mezwctNM4gk/mqdefault.jpg)




![Behavior Tree Death & Remove ~ 1 Bit Platformer [Part 8] - Godot 4.3 Series
Setting up a BehaviourTree Action to play a death animation and remove character from the scene at the end of the animation as a signal callback. This setup is done using the Godot plugin Beehave.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
01:06 - Play Death Action
05:05 - Success on Finished
08:21 - RUNNING Only Tick
09:13 - Remove Object after Animation Plays Behavior Tree Death & Remove ~ 1 Bit Platformer [Part 8] - Godot 4.3 Series](https://i.ytimg.com/vi/oNmgRR5UKI8/mqdefault.jpg)


