Godot 4 Inventory System Plugin ItemVault — Loot, Shops, Crafting, Pickups & Save/Load @ChrisTutorialsYT
Godot 4 Inventory System Plugin ItemVault — Loot, Shops, Crafting, Pickups & Save/Load  @ChrisTutorialsYT
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Get Item Vault for Godot 4:
chris-tutorials.itch.io/item-vault-godot

Documentation, guides & API:
https://christutoria ls.com/docs/item-vault

Item Vault is my inventory system plugin for Godot 4, built to connect your game's items, inventories, world pickups, loot drops, shops, crafting, transfers, and save/load systems in one integrated framework.

In this video, I walk through the Item Vault demos and show features including:

• 2D pickup-to-inventory
• 3D pickups and chest drops
• Randomized loot and drop tables
• Item stacks and inventory containers
• Inventory-to-inventory transfers
• Shop buying, selling, refunds, and buyback
• 2D item spawning and launch-force spawning
• JSON inventory serialization and save/load
• Crafting recipes and multi-stage crafting
• Plugin signals for connecting your own game logic

Item Vault is the evolution of my previous Item Drops plugin. Instead of stopping at world drops and pickups, Item Vault connects those mechanics to a larger inventory backend so the same item definitions can move through your world, inventories, shops, crafting systems, and saved game data.

If you're building an RPG, survival game, farming game, action RPG, crafting game, or another Godot project that needs reusable item and inventory mechanics, Item Vault is designed to give you a strong foundation without rebuilding all of these systems from scratch.

GET ITEM VAULT

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Godot 4 Inventory System Plugin ItemVault — Loot, Shops, Crafting, Pickups & Save/Load

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