Save System (cont.) - Items & Inventory (pt.19.5) @Kryzarel
Save System (cont.) - Items & Inventory (pt.19.5)  @Kryzarel
Uploaded November 2018 | Updated September 2026, 3 weeks ago
In this episode we finish the implementation of the saving system (aka serialization) by creating the Asset Database, tying it in with the Item Save Manager, and make use of the manager in the Character script.

β—„ Previous Video (Part 19): youtu.be/19ZtPMW-e-I
β–Ί Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q

βœ” Find Assets By Type source: answers.unity.com/answers/1216386/view.html

β–Ί Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO

πŸ’Ύ Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
πŸ’¬ Discord Server: discord.gg/98YSpu2

Resources:
βœ” Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
βœ” Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0


In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.

We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.

Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.

● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects


Music by TeknoAXE
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
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Kryzarel |

Save System (cont.) - Items & Inventory (pt.19.5)

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