Uploaded May 2018 | Updated September 2026, 3 weeks ago
Implementation of a crafting system in Unity. In this video we implement the basics of a Crafting Recipe. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
โบ Next Video (Part 2): youtu.be/EUaLIWJxBks
โบ Crafting System Playlist: youtube.com/playlist?list=PLm7W8dbdflogsjjAmc3FE3D6tTxLz7hfS
โบ Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q
๐ฌ Discord Server: discord.gg/98YSpu2
๐พ Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
Music by TeknoAXE
Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE
Small Whale - youtube.com/watch?v=9wLlj52PkJQ
Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
Implementation of a crafting system in Unity. In this video we implement the basics of a Crafting Recipe. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
โบ Next Video (Part 2): youtu.be/EUaLIWJxBks
โบ Crafting System Playlist: youtube.com/playlist?list=PLm7W8dbdflogsjjAmc3FE3D6tTxLz7hfS
โบ Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q
๐ฌ Discord Server: discord.gg/98YSpu2
๐พ Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
Music by TeknoAXE
Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE
Small Whale - youtube.com/watch?v=9wLlj52PkJQ
Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14





![The Hidden Graphics Bug in Oblivion (and How to Fix It)
Download Fix: https://www.nexusmods.com/oblivionremastered/mods/3585
Theres currently a bug in Oblivion Remastered that causes Medium Shadows to have the same Volumetric Fog settings as Ultra Shadows. This can lead to a performance loss of up to ~5%.
Yes, in Oblivion Remastered, Shadow Quality also affects Volumetric Fog.
Even though this was recorded a while ago, it is still relevant as of patch v1.512.105
Hereโs what happens:
If you set Shadow Quality to Ultra, it cranks up fog detail with settings like GridPixelSize=8 and GridSizeZ=128.
If you set Shadow Quality to High, it lowers down fog settings to GridPixelSize=16 and GridSizeZ=64.
If you set Shadow Quality to Medium or Low, nothing happens to the fog.
This means that if you switch directly from Ultra to Low or Medium, the Ultra fog settings just stay on.
*Even worse* - this also happens when you *close and re-open the game*. If your Shadow Quality is set to Medium, the game defaults to Volumetric Fog values equivalent to Ultra, so theyll just stay that way. Unless you go into the options and manually scroll to High and then back to Medium, youre stuck with Ultra Fog even on Medium Shadows.
In practice, this only affects Medium Shadow Quality, since at Low the game completely turns off Volumetric Fog, even though the values are still wrong at Low.
Luckily, this can be easily fixed by modifying the Scalability.ini file and adding the missing fog settings:
[ShadowQuality@0]
r.VolumetricFog.GridPixelSize=16
r.VolumetricFog.GridSizeZ=64
[ShadowQuality@1]
r.VolumetricFog.GridPixelSize=16
r.VolumetricFog.GridSizeZ=64
๐ฌ Discord: https://discord.gg/uV79UmjZ2Z
Timestamps:
00:00 Intro
00:35 Bug Showcase
01:56 Ultra vs High Fog Comparisons
02:06 TL;DW Fix
03:01 Testing Fog via Console
07:17 How .ini Files Work in Unreal Engine
09:07 What Causes The Bug?
09:43 Engine.ini vs Scalability.ini Fix
10:08 Graphics Settings Changes Cause Instability?
10:49 Outro The Hidden Graphics Bug in Oblivion (and How to Fix It)](https://i.ytimg.com/vi/nzxo3AoGY1M/mqdefault.jpg)




