Samidare - No Miss - 46,815,936 @MaribelHearn
Samidare - No Miss - 46,815,936  @MaribelHearn
Uploaded July 2019 | Updated September 2026, 2 days ago
Date: 9 December 2017
Only published it now because back then I was still expecting I would beat it, but then I started to score TD instead.

Not long after my Extra 294m clear, I decided to improve my maingame PB, which was 44m at the time. This game has no difficulty settings for the maingame, although there is a separate Extra Stage.

My high score wasn't updated due to a glitch; that's why it shows as 45,882,252.

With the help of fellow Samidare fan SFKhoa, I managed to improve my route and reach much higher potential than before; I ended up getting 45.6m twice, followed by this run that, all out of a sudden, got a PB stage 2, meaning I did stage 2 better than even the best I had done in practice. Since stage 1 and 3 were also both good for my standards, my PB went all the way up to 46.8m. I could barely believe it at the time, but I soon realised much higher was possible, as I found nonokuro's 49m clear (the only run of this game that scores higher than mine). His strategies are very solid all across the board and I couldn't find many minor mistakes. I might still to beat him and get WR eventually; maybe I'll go for 50m.

Scoring this game is designed around the shield system, you have a limited-use shield that cancels out enemy bullets and also allows you to pass through anything on the screen. When you cancel bullets, your hyper is activated, which is a strong and wide orange shot; the more bullets you cancel, the longer the hyper lasts (as indicated by the hyper meter below your ship; it appears below the shield energy meter). When enemies are killed with the hyper shot, they award a x16 multiplier, so you want to route the game to get as many of these bonuses as possible. You also want to collect items, which are collected automatically if enemies are killed at point blank range. On bosses, you can get more score by killing their attacks faster, awarding a higher time bonus; the only exception is the Stage 1 boss's first two phases, which spawn enemies that you can kill for x16 multipliers; these milking strategies are what I learned from SFKhoa and were the main contribution that allowed for my score improvement, besides my own findings. You also get a 1m No Miss bonus for completing each stage without dying, meaning that, unlike Extra, ideally you never die during the run; that's why this run, and any other Samidare maingame score run I do, is No Miss.

If you have any questions about this game, the strategy used in this run or the score system in general, ask away! :)

More insight: en.touhouwiki.net/wiki/Samidare/Gameplay

Stage 1 0:05 Sylphid 1:46
Stage 2 3:24 Anareta 5:26
Stage 3 7:23 SMD-00x 8:09

Thanks for watching!
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Maribel Hearn |

Samidare - No Miss - 46,815,936

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