Uploaded September 2020 | Updated September 2026, 2 weeks ago
This is probably going to be the last showcase i do for this SAGE since the expo kinda ended yesterday but anyways... Today we've got another Dash Engine fangame: Sonic Flow 2. It's another one that i think is...okay but like with a lot of 3D fangames the level design is something of a weak point. Sky Hill is an alright stage but it's kinda hard to tell where you can and can't go since a lot of assets are used for both the background and the main layout. It also felt a bit empty at times and i wasn't too into the 2D section which felt very oversized, along the centered camera making it difficult to see what's coming ahead. Shattered Marble i wasn't really that into either, with the 2D section having the same issues as Sky Hill and the 3D platforming feeling overly punishing on initial playthroughs due to the stage being suspended above a giant death pit. The part where you have to find a switch was also kind of annoying but it's over quickly enough to not be overly egregious. Overall i think it has some potential but like with many 3D games it needs a lot of work in the level design department.
This is probably going to be the last showcase i do for this SAGE since the expo kinda ended yesterday but anyways... Today we've got another Dash Engine fangame: Sonic Flow 2. It's another one that i think is...okay but like with a lot of 3D fangames the level design is something of a weak point. Sky Hill is an alright stage but it's kinda hard to tell where you can and can't go since a lot of assets are used for both the background and the main layout. It also felt a bit empty at times and i wasn't too into the 2D section which felt very oversized, along the centered camera making it difficult to see what's coming ahead. Shattered Marble i wasn't really that into either, with the 2D section having the same issues as Sky Hill and the 3D platforming feeling overly punishing on initial playthroughs due to the stage being suspended above a giant death pit. The part where you have to find a switch was also kind of annoying but it's over quickly enough to not be overly egregious. Overall i think it has some potential but like with many 3D games it needs a lot of work in the level design department.










