Uploaded March 2026 | Updated September 2026, 4 days ago
Hack: Run Away from Mario's Past
Author: Green Jerry
Lenght: 10 Exits/Levels
Status: Accepted
Patch: smwc.me/s/41888
Hope you like time based levels, I do, so I liked this a lot.
I was expecting a traditional styled hack like Green Jerry Usually does, but this one is more speed oriented, I like that kinda games where you do nothing but rush without stopping, like that one crash hack with the time relics, this one is just speed with no intro, no title, no nothing, just go, it's a pick up and play hack, and honestly, it's good at that, there are still sections where you have to wait or wiggle a bit but those are almost nothing
Hack: Run Away from Mario's Past
Author: Green Jerry
Lenght: 10 Exits/Levels
Status: Accepted
Patch: smwc.me/s/41888
Hope you like time based levels, I do, so I liked this a lot.
I was expecting a traditional styled hack like Green Jerry Usually does, but this one is more speed oriented, I like that kinda games where you do nothing but rush without stopping, like that one crash hack with the time relics, this one is just speed with no intro, no title, no nothing, just go, it's a pick up and play hack, and honestly, it's good at that, there are still sections where you have to wait or wiggle a bit but those are almost nothing





![[RA] dlroW oiraM repuS (SMW Hack) (Longplay)
This one was hard to do.
Back in the day I played a hack, said hack was the OG SMW but everything was in reverse, it was a neat one, or at least I remember it being neat, and since it was on RA I went and decided to try it and, man, this was so tedious, nevermind the usage of the cape, which its the thing you are required to have for most of the hack, Yoshi coins are factored into this, and some o them are so annoying to get in one go. Levels are in their respective places but some are out of reach and in a strange place, like Soda Lake being part of Forest of Illusion instead of Butter Bridge as it should be, why? Beats me.
Some levels also werent designed for this kind of experience, shocking right? Like Roy Castle, that ledge is so dumb to reach, once again, cape is the best option.
As for cheevos themselves, the are the usual, Yoshi coins and progression, with a few spicy ones thrown in there, like nor facing left in YI4, or never turning right in YI1, but the set was kinda easy, there isnt anything outright bullshit, maybe the 8 door visit but thats mostl because the castle in reverse sucks
Set Difficulty: 3/10 [RA] dlroW oiraM repuS (SMW Hack) (Longplay)](https://i.ytimg.com/vi/eVR_Cegj-wU/mqdefault.jpg)


![[RA] Super Bomberman - Hidden Items
Another set that added cheevos, this one for hidden items, nothing crazy right? RIGHT?
Some of these have weird instructions, stand still on the exit for 21 seconds, punch nothing 5 times, kill 3 enemies with one explosion or with 3 kicks, put bombs on corners, have 0 lives, have a specific number in the last 2 digits of the score, get hit with your own bomb, pausing, stuff like that, these were added after I kinda Went away from RA, again, these arent that bad but some are tedious to get
I think Ill check some SMW Hacks next to see how hard the cheevos are for these [RA] Super Bomberman - Hidden Items](https://i.ytimg.com/vi/fiwDsn7_jFc/mqdefault.jpg)

