Uploaded September 2025 | Updated September 2026, 4 days ago
Game: OneShot: World Machine Edition
Developer: Future Cat LLC
Lenght: 3-4 Hours
Steam Page: store.steampowered.com/app/2915460/OneShot_World_Machine_Edition
"You only have OneShot" yeah sure bud.
OneShot, RPG Maker game from 2014, that had a remake in 2016 and later down the line in 2022 for consoles and 2024 for PC for some reason. I had this one in the radar after seeing the "Batter" from OFF in the PC, and turns out, it's onlyy in the 2014 version, and also because Nightmargin worked in the OFF Remake ost and wanted to see how the OS ost was. I also played this before, I bought the 2016 version because Steam didn't showed me this version, thanks steam.
You take control of Niko, a non-cat person whose only wish is to go back home while the residents of the world wants him to bring light to the world, but you can't choose both, it's one or the other, that's what I would like to say if it wasn't for the fact that this is a remake, the "OneShot" thing is nullified and there's a NG+ so the final choice doesn't matter anymore. Along the way you explore 3 areas, The Barrens, The Glen and the Refugee/City, each place with his own set of quests, the glen is the area that felt the less focused in these quests of finding and combining items, the other 2 areas have more, with the Barrens being the one I felt had the more slow approach to these, like, you go to Silver, then go for the acid bottle, then return to Silver and back to the Rowbot, despite that, I enjoyed the areas, they are visually good, speaking for the glen and the city to some extent.
Puzzle wise, these are combination oriented, a nice twist on the Brain teasers such as the ones seen in other RPG Maker Games like, idk, Ib, Ao Oni, The Witch's House, OFF, you name it, there are still puzzles with numbers and whatnot but not as much as these, as I said, most of the puzzles are more "Item Combination" oriented,
Music wise this is... ok I guess, there's not much that really stuck to me, the music is good don't get me wrong, but I personally didn't found most of the ost to land for me, Phosphor, On cat feet, the credits theme, the roomba, these are pretty much the only songs I liked, then again, this is just a personal thing.
Now for the additions, the steam ports, the 2 of them have this thing called NG+ in the form of "Solstice", said mode is a mode that last about, 1 hour and a half, nothing long, more linear, here is where a big game changer occurs, you can save the world and Niko, 2x1 deal, Now, I appreciate how they justified such action, being that the entity fucked up the code or some shit, but at the same time the choice of the original doesn't hold that much weight anymore. Now being completely honest, I would look how to have a second shot in the 2014 version ngl, but ALSO I would choose Niko over the decaying world, like, the world is constantly yelling at you how much the sun won't solve anything, If not for the cheevo I would have choose that ending, but also the solstice has these so no choice for me.
Changes between Steam Versions:
-You can walk diagonally as opposed to 4 directions like the Original RPG Maker game
-New motor, custom made according to the wiki
-More trinkets to find such as wallpapers, badges (Cheevos) and profiles which is essentially, lore
-You no longer need to find stuff in your PC since this version is practically a PC in itself, it was made for consoles after all
-the fast travel thingie is much better compared to the 2016 version
Overall this is another of these I liked, so much In fact that I bought it 2 times and played 3 runs of it, one in the 2016 version with his solstice ending, and 2 times in the 2022 version with his solstice ending and one round of "Memory" run which is just the game again with the entity in the form of Niko. another thing I liked about this is that the mugshots take inspiration from Cave Story, one of my all time fav indie games. I say give it a try if you haven't, it's only 3 or 4 hours long.
I may try to record the 2014 original at some point
Game: OneShot: World Machine Edition
Developer: Future Cat LLC
Lenght: 3-4 Hours
Steam Page: store.steampowered.com/app/2915460/OneShot_World_Machine_Edition
"You only have OneShot" yeah sure bud.
OneShot, RPG Maker game from 2014, that had a remake in 2016 and later down the line in 2022 for consoles and 2024 for PC for some reason. I had this one in the radar after seeing the "Batter" from OFF in the PC, and turns out, it's onlyy in the 2014 version, and also because Nightmargin worked in the OFF Remake ost and wanted to see how the OS ost was. I also played this before, I bought the 2016 version because Steam didn't showed me this version, thanks steam.
You take control of Niko, a non-cat person whose only wish is to go back home while the residents of the world wants him to bring light to the world, but you can't choose both, it's one or the other, that's what I would like to say if it wasn't for the fact that this is a remake, the "OneShot" thing is nullified and there's a NG+ so the final choice doesn't matter anymore. Along the way you explore 3 areas, The Barrens, The Glen and the Refugee/City, each place with his own set of quests, the glen is the area that felt the less focused in these quests of finding and combining items, the other 2 areas have more, with the Barrens being the one I felt had the more slow approach to these, like, you go to Silver, then go for the acid bottle, then return to Silver and back to the Rowbot, despite that, I enjoyed the areas, they are visually good, speaking for the glen and the city to some extent.
Puzzle wise, these are combination oriented, a nice twist on the Brain teasers such as the ones seen in other RPG Maker Games like, idk, Ib, Ao Oni, The Witch's House, OFF, you name it, there are still puzzles with numbers and whatnot but not as much as these, as I said, most of the puzzles are more "Item Combination" oriented,
Music wise this is... ok I guess, there's not much that really stuck to me, the music is good don't get me wrong, but I personally didn't found most of the ost to land for me, Phosphor, On cat feet, the credits theme, the roomba, these are pretty much the only songs I liked, then again, this is just a personal thing.
Now for the additions, the steam ports, the 2 of them have this thing called NG+ in the form of "Solstice", said mode is a mode that last about, 1 hour and a half, nothing long, more linear, here is where a big game changer occurs, you can save the world and Niko, 2x1 deal, Now, I appreciate how they justified such action, being that the entity fucked up the code or some shit, but at the same time the choice of the original doesn't hold that much weight anymore. Now being completely honest, I would look how to have a second shot in the 2014 version ngl, but ALSO I would choose Niko over the decaying world, like, the world is constantly yelling at you how much the sun won't solve anything, If not for the cheevo I would have choose that ending, but also the solstice has these so no choice for me.
Changes between Steam Versions:
-You can walk diagonally as opposed to 4 directions like the Original RPG Maker game
-New motor, custom made according to the wiki
-More trinkets to find such as wallpapers, badges (Cheevos) and profiles which is essentially, lore
-You no longer need to find stuff in your PC since this version is practically a PC in itself, it was made for consoles after all
-the fast travel thingie is much better compared to the 2016 version
Overall this is another of these I liked, so much In fact that I bought it 2 times and played 3 runs of it, one in the 2016 version with his solstice ending, and 2 times in the 2022 version with his solstice ending and one round of "Memory" run which is just the game again with the entity in the form of Niko. another thing I liked about this is that the mugshots take inspiration from Cave Story, one of my all time fav indie games. I say give it a try if you haven't, it's only 3 or 4 hours long.
I may try to record the 2014 original at some point



![[RA] dlroW oiraM repuS (SMW Hack) (Longplay)
This one was hard to do.
Back in the day I played a hack, said hack was the OG SMW but everything was in reverse, it was a neat one, or at least I remember it being neat, and since it was on RA I went and decided to try it and, man, this was so tedious, nevermind the usage of the cape, which its the thing you are required to have for most of the hack, Yoshi coins are factored into this, and some o them are so annoying to get in one go. Levels are in their respective places but some are out of reach and in a strange place, like Soda Lake being part of Forest of Illusion instead of Butter Bridge as it should be, why? Beats me.
Some levels also werent designed for this kind of experience, shocking right? Like Roy Castle, that ledge is so dumb to reach, once again, cape is the best option.
As for cheevos themselves, the are the usual, Yoshi coins and progression, with a few spicy ones thrown in there, like nor facing left in YI4, or never turning right in YI1, but the set was kinda easy, there isnt anything outright bullshit, maybe the 8 door visit but thats mostl because the castle in reverse sucks
Set Difficulty: 3/10 [RA] dlroW oiraM repuS (SMW Hack) (Longplay)](https://i.ytimg.com/vi/eVR_Cegj-wU/mqdefault.jpg)


![[RA] Super Bomberman - Hidden Items
Another set that added cheevos, this one for hidden items, nothing crazy right? RIGHT?
Some of these have weird instructions, stand still on the exit for 21 seconds, punch nothing 5 times, kill 3 enemies with one explosion or with 3 kicks, put bombs on corners, have 0 lives, have a specific number in the last 2 digits of the score, get hit with your own bomb, pausing, stuff like that, these were added after I kinda Went away from RA, again, these arent that bad but some are tedious to get
I think Ill check some SMW Hacks next to see how hard the cheevos are for these [RA] Super Bomberman - Hidden Items](https://i.ytimg.com/vi/fiwDsn7_jFc/mqdefault.jpg)


![[RA] Super Mario Advance
Third time I play SMB USA for a RetroAchievements set, and this one was a nightmare, unlike SMB2 for the NES which had easy cheevos and a nice difficulty curve, Advance has a few that are hard. To note, Advance has the Doki Doki Panic achievement of No Death Run thru all the game, no warps and no save and quit and if that isnt enough, No Try Again either, if you fuck up, you fuck up, all the way back to 1-1. And, just like the SMB2 NES set, this one has a second no death run achievement, same achievement as, Finish the game with no deaths but in this one you can use warps, its not as bad if you follow the shortest route. Advance also has the Find all the Mushrooms/HP in a world, but it has an extra one, capping at 5 Hearts for most of the game, except in a select few who cap at 4, and theres barely any guide online that lists them, luckily I stumbled upon Strategy wiki which had the extra heart locations, other than that, this set is fairly easy, the rest are progression, Ace Coins and of course, Yoshi egg challenge, so this one will take at minimum, 5 runs if you play good, 3 of them can be with warps so its not as bad I suppose (or 4 if you get the No death run with one character instead of me who fucked up with Mario).
That should be it, theres no more SMB USA versions out there right? Right?!
Diffficulty Set: 4/10 [RA] Super Mario Advance](https://i.ytimg.com/vi/ghFoJm-FTsk/mqdefault.jpg)
