Uploaded January 2026 | Updated September 2026, 4 days ago
This one was hard to do.
Back in the day I played a hack, said hack was the OG SMW but everything was in reverse, it was a neat one, or at least I remember it being neat, and since it was on RA I went and decided to try it and, man, this was so tedious, nevermind the usage of the cape, which it's the thing you are required to have for most of the hack, Yoshi coins are factored into this, and some o them are so annoying to get in one go. Levels are in their respective places but some are out of reach and in a strange place, like Soda Lake being part of Forest of Illusion instead of Butter Bridge as it should be, why? Beats me.
Some levels also weren't designed for this kind of experience, shocking right? Like Roy Castle, that ledge is so dumb to reach, once again, cape is the best option.
As for cheevos themselves, the are the usual, Yoshi coins and progression, with a few spicy ones thrown in there, like nor facing left in YI4, or never turning right in YI1, but the set was kinda easy, there isn't anything outright bullshit, maybe the 8 door visit but that's mostl because the castle in reverse sucks
Set Difficulty: 3/10
This one was hard to do.
Back in the day I played a hack, said hack was the OG SMW but everything was in reverse, it was a neat one, or at least I remember it being neat, and since it was on RA I went and decided to try it and, man, this was so tedious, nevermind the usage of the cape, which it's the thing you are required to have for most of the hack, Yoshi coins are factored into this, and some o them are so annoying to get in one go. Levels are in their respective places but some are out of reach and in a strange place, like Soda Lake being part of Forest of Illusion instead of Butter Bridge as it should be, why? Beats me.
Some levels also weren't designed for this kind of experience, shocking right? Like Roy Castle, that ledge is so dumb to reach, once again, cape is the best option.
As for cheevos themselves, the are the usual, Yoshi coins and progression, with a few spicy ones thrown in there, like nor facing left in YI4, or never turning right in YI1, but the set was kinda easy, there isn't anything outright bullshit, maybe the 8 door visit but that's mostl because the castle in reverse sucks
Set Difficulty: 3/10


![[RA] Super Bomberman - Hidden Items
Another set that added cheevos, this one for hidden items, nothing crazy right? RIGHT?
Some of these have weird instructions, stand still on the exit for 21 seconds, punch nothing 5 times, kill 3 enemies with one explosion or with 3 kicks, put bombs on corners, have 0 lives, have a specific number in the last 2 digits of the score, get hit with your own bomb, pausing, stuff like that, these were added after I kinda Went away from RA, again, these arent that bad but some are tedious to get
I think Ill check some SMW Hacks next to see how hard the cheevos are for these [RA] Super Bomberman - Hidden Items](https://i.ytimg.com/vi/fiwDsn7_jFc/mqdefault.jpg)


![[RA] Super Mario Advance
Third time I play SMB USA for a RetroAchievements set, and this one was a nightmare, unlike SMB2 for the NES which had easy cheevos and a nice difficulty curve, Advance has a few that are hard. To note, Advance has the Doki Doki Panic achievement of No Death Run thru all the game, no warps and no save and quit and if that isnt enough, No Try Again either, if you fuck up, you fuck up, all the way back to 1-1. And, just like the SMB2 NES set, this one has a second no death run achievement, same achievement as, Finish the game with no deaths but in this one you can use warps, its not as bad if you follow the shortest route. Advance also has the Find all the Mushrooms/HP in a world, but it has an extra one, capping at 5 Hearts for most of the game, except in a select few who cap at 4, and theres barely any guide online that lists them, luckily I stumbled upon Strategy wiki which had the extra heart locations, other than that, this set is fairly easy, the rest are progression, Ace Coins and of course, Yoshi egg challenge, so this one will take at minimum, 5 runs if you play good, 3 of them can be with warps so its not as bad I suppose (or 4 if you get the No death run with one character instead of me who fucked up with Mario).
That should be it, theres no more SMB USA versions out there right? Right?!
Diffficulty Set: 4/10 [RA] Super Mario Advance](https://i.ytimg.com/vi/ghFoJm-FTsk/mqdefault.jpg)




