Uploaded June 2024 | Updated September 2026, 7 hours ago
2All clear of the third entry of R-type series (not counting spin-off Leo),
SNES/SFC exclusive and later ported on GBA,
it's been developed by Tamtex (actually part of Irem) and published by Irem in 1993.
This is the first R-type where is possible to chose different Force units
with their own set of weapons and abilities,
also there's a more refined charging system that let you choose between two cannon
in real time, Wave Cannon and Hyper Cannon.
Wave is the standard cannon , charged at full power shoot a powerfull beam (Mega Wave Cannon)
that pass trough everything (best weapon in R-type Final).
Hyper is a special cannon, charged at full power shoot immediately a short range spread shot
and after that let you shoot powerfull explosive bullets for a limited time,
also while Hyper is active the Bits (if equipped) spin around the ship dealing great contact damage
and erasing enemy bullets (can still pass trough gap though),
when Hyper ends the ship goes into overheat and can't use cannon until cooled down.
Like the first two R-type to 1CC the game 2 loops are needed,
while first loop is pretty easy, just learn and memorize enemy pattern,
second loop is unforgiving because of higher bullet density and speed and more tanky enemies,
also the erratic behavior of Mega Wave Cannon (sometimes skip some enemies) doesn't help.
I did this run using Round force that correspond to play on hard difficulty,
every Force has its own power/damage potential
which practically determines difficulty in a subtle way,
the line "for ace pirot use" in Round description should give a hint.
I played Japan version (to avoid silly censorship) on SNES emulator Snes9x
with Blargg's NTSC (rgb) shader.
00:00:00 Title
00:00:50 Stage 1-1 (Catapult Dimension)
00:05:51 Boss 1-1 (Guard Ray)
00:06:51 Stage 2-1 (Acid Creatures)
00:09:16 Boss 2-1 (Necrosaur)
00:10:10 Stage 3-1 (Heavy Metal Corridor)
00:13:27 Boss 3-1 (Course Crab)
00:14:13 Stage 4-1 (Fire Cask Factory)
00:16:45 Boss A 4-1 (Recojunator)
00:21:40 Boss B 4-1 (Creature 666)
00:23:30 Stage 5-1 (Bionics Laboratory)
00:26:55 Boss 5-1 (Phantom Cell)
00:30:02 Stage 6-1 (Galaxy of Abyss)
00:33:50 Boss 6-1 (Mother Bydo)
00:37:12 Stage 1-2 (Catapult Dimension)
00:42:04 Boss 1-2 (Guard Ray)
00:43:03 Stage 2-2 (Acid Creatures)
00:45:26 Boss 2-2 (Necrosaur)
00:46:42 Stage 3-2 (Heavy Metal Corridor)
00:50:05 Boss 3-2 (Course Crab)
00:50:52 Stage 4-2 (Fire Cask Factory)
00:53:18 Boss A 4-2 (Recojunator)
01:03:30 Boss B 4-2 (Creature 666)
01:04:52 Stage 5-2 (Bionics Laboratory)
01:08:45 Boss 5-2 (Phantom Cell)
01:13:55 Stage 6-2 (Galaxy of Abyss)
01:22:08 Boss 6-2 (Mother Bydo)
01:25:06 Ending + Credits
2All clear of the third entry of R-type series (not counting spin-off Leo),
SNES/SFC exclusive and later ported on GBA,
it's been developed by Tamtex (actually part of Irem) and published by Irem in 1993.
This is the first R-type where is possible to chose different Force units
with their own set of weapons and abilities,
also there's a more refined charging system that let you choose between two cannon
in real time, Wave Cannon and Hyper Cannon.
Wave is the standard cannon , charged at full power shoot a powerfull beam (Mega Wave Cannon)
that pass trough everything (best weapon in R-type Final).
Hyper is a special cannon, charged at full power shoot immediately a short range spread shot
and after that let you shoot powerfull explosive bullets for a limited time,
also while Hyper is active the Bits (if equipped) spin around the ship dealing great contact damage
and erasing enemy bullets (can still pass trough gap though),
when Hyper ends the ship goes into overheat and can't use cannon until cooled down.
Like the first two R-type to 1CC the game 2 loops are needed,
while first loop is pretty easy, just learn and memorize enemy pattern,
second loop is unforgiving because of higher bullet density and speed and more tanky enemies,
also the erratic behavior of Mega Wave Cannon (sometimes skip some enemies) doesn't help.
I did this run using Round force that correspond to play on hard difficulty,
every Force has its own power/damage potential
which practically determines difficulty in a subtle way,
the line "for ace pirot use" in Round description should give a hint.
I played Japan version (to avoid silly censorship) on SNES emulator Snes9x
with Blargg's NTSC (rgb) shader.
00:00:00 Title
00:00:50 Stage 1-1 (Catapult Dimension)
00:05:51 Boss 1-1 (Guard Ray)
00:06:51 Stage 2-1 (Acid Creatures)
00:09:16 Boss 2-1 (Necrosaur)
00:10:10 Stage 3-1 (Heavy Metal Corridor)
00:13:27 Boss 3-1 (Course Crab)
00:14:13 Stage 4-1 (Fire Cask Factory)
00:16:45 Boss A 4-1 (Recojunator)
00:21:40 Boss B 4-1 (Creature 666)
00:23:30 Stage 5-1 (Bionics Laboratory)
00:26:55 Boss 5-1 (Phantom Cell)
00:30:02 Stage 6-1 (Galaxy of Abyss)
00:33:50 Boss 6-1 (Mother Bydo)
00:37:12 Stage 1-2 (Catapult Dimension)
00:42:04 Boss 1-2 (Guard Ray)
00:43:03 Stage 2-2 (Acid Creatures)
00:45:26 Boss 2-2 (Necrosaur)
00:46:42 Stage 3-2 (Heavy Metal Corridor)
00:50:05 Boss 3-2 (Course Crab)
00:50:52 Stage 4-2 (Fire Cask Factory)
00:53:18 Boss A 4-2 (Recojunator)
01:03:30 Boss B 4-2 (Creature 666)
01:04:52 Stage 5-2 (Bionics Laboratory)
01:08:45 Boss 5-2 (Phantom Cell)
01:13:55 Stage 6-2 (Galaxy of Abyss)
01:22:08 Boss 6-2 (Mother Bydo)
01:25:06 Ending + Credits
![Varth: Operation Thunder Storm (World) 1CC [ Podless NoMiss ] 8.6M pts
No death clear of this vertical shmup developed by Capcom and published in 1992
on arcade and later on consoles, more recently on pc.
Various element of gameplay come from 19xx series, infact i consider Varth part of the series,
or at least a spin off set on another planet (Varth) 700 years later.
This game is also known for Ryus cameo, in addition to various others (Yashichi, Mobi chan, etc..).
I did a podless run for scoring (50K for every stage w/o pods) and i used a bomb macro
to quickly refill bombs. This macro consist in 30Hz autofire on direction down,
this because in this game ship movements recharge bombs,
most of highscore run (including wr) use this even if it feel like a tool assisted.
I did this run on Wolfmame 0.264 with 30Hz autofire and the above mentioned macro.
For a more skillfull run (with manual bomb recharging)
go check DGNs run: https://www.youtube.com/watch?v=k0z5O1gu3_I&t=2580s
done on Japan version (with checkpoints).
00:00:00 Title
00:00:29 Stage 1 - Boss 1 (Spider)
00:01:47 Stage 2
00:03:29 Stage 3
00:05:12 Stage 4 - Boss 2 (Satellite)
00:07:50 Stage 5
00:09:36 Stage 6
00:11:19 Stage 7 - Boss 3 (Dragon Fly)
00:12:21 Stage 8
00:14:07 Stage 9
00:15:50 Stage 10
00:17:34 Stage 11 - Boss 4 (Crober Four)
00:19:34 Stage 12
00:21:17 Stage 13
00:23:00 Stage 14
00:24:43 Stage 15 - Boss 5 (Steel Golem)
00:26:50 Stage 16
00:28:37 Stage 17
00:30:35 Stage 18
00:32:27 Stage 19 - Boss 6 (Bloody Hawk)
00:33:44 Stage 20 (Bonus Stage)
00:34:18 Stage 21 - Boss 7 (enhanced Satellite)
00:35:38 Stage 22 - Boss 8 (enhanced Dragon Fly)
00:36:20 Stage 23 - Boss 9 (enhanced Crober Four)
00:37:56 Stage 24 - Boss 10 (enhanced Steel Golem)
00:40:16 Stage 25 - Boss 11 (enhanced Bloody Hawk)
00:41:16 Stage 26
00:43:00 Stage 27
00:44:43 Stage 28
00:46:26 Stage 29/30 - Boss 12 (DUO)
00:49:35 Ending
00:50:47 Credits
00:52:01 Special 1cc ending (lore about colonization of Varth) Varth: Operation Thunder Storm (World) 1CC [ Podless NoMiss ] 8.6M pts](https://i.ytimg.com/vi/BUmTEfRxJ0A/mqdefault.jpg)









![Gynoug (Wings of Wor) - 2All [Hard]
Clear of this horizontal shmup developed by NCS Corp. and published by Masaya in 1991
on Megadrive/Genesis. Its been rereleased on various consoles in 2021.
More famous for its grotesque horror graphics than its gameplay,
Gynoug is pretty standard for a shmup with the exception of the magic system
that give some variety and also very important to deal with some of the stages.
A negative note is the difficulty management, to make the game harder lazy programmers
just added more hp to all enemies and add more bullets to the same exact waves,
a very bad behaviour in shmup, because of this on hyper difficulty enemies just dont die
so you have to just dodge, not fun.
I played on hard difficulty, but if it wasnt for the above mentioned problem i would have
tried Hyper difficulty just for the sake of be insulted at end of the game,
for some disastrous translation they say some not nice words instead of praise you.
00:00:00 Title/Intro
00:00:45 Stage 1 - 1
00:05:05 Boss 1 - 1
00:05:42 Stage 1 - 2
00:11:36 Boss 1 - 2
00:13:04 Stage 1 - 3
00:17:33 Boss 1 - 3
00:18:39 Stage 1 - 4
00:24:44 Boss 1 - 4
00:26:54 Stage 1 - 5
00:33:43 Boss 1 - 5
00:34:54 Stage 1 - 6
00:41:57 Final Boss 1 - 6
00:45:48 Awesome Lord
00:47:37 Stage 2 - 1
00:51:58 Boss 2 - 1
00:52:37 Stage 2 - 2
00:58:35 Boss 2 - 2
01:00:10 Stage 2 - 3
01:04:46 Boss 2 - 3
01:06:32 Stage 2 - 4
01:12:38 Boss 2 - 4
01:14:31 Stage 2 - 5
01:21:24 Boss 2 - 5
01:22:24 Stage 2 - 6
01:31:04 Final Boss 2 - 6
01:35:10 King of Kings Gynoug (Wings of Wor) - 2All [Hard]](https://i.ytimg.com/vi/Jh9WjskoS1U/mqdefault.jpg)