Uploaded August 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Rise Of The Triad User Level called Blood Bath for PC, played on Crezzy Man difficulty. A very minimalistic level that feels more like a testing area. There is also a dead end with a boss fight but it's basically a trap since you only get 1 rocket launcher making it impossible to kill him. If you do manage to do so, via cheats, it gives an error and exits the game.
Author: Carson Jones
Crezzy Man Difficulty: 4/10 (Easy/Medium)
Enjoyment: 2/10
Bugs: No
# of stages: 3
Secrets Found: 2/2
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Rise Of The Triad User Level called Blood Bath for PC, played on Crezzy Man difficulty. A very minimalistic level that feels more like a testing area. There is also a dead end with a boss fight but it's basically a trap since you only get 1 rocket launcher making it impossible to kill him. If you do manage to do so, via cheats, it gives an error and exits the game.
Author: Carson Jones
Crezzy Man Difficulty: 4/10 (Easy/Medium)
Enjoyment: 2/10
Bugs: No
# of stages: 3
Secrets Found: 2/2
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.



![Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Star Trek Generations: Beyond the Nexus for Game Boy, released in 1994. It is based on homonym movie, so Im not going into detail regarding the plot.
The game consists of a series of mini-games that repeat each other. There are 5 in total, the part where you control a spacecraft trying to annihilate the opponents, the mini-game where you have to match the frequency by placing the correct items at the appropriate locations, the part where you have to navigate the spaceship through a series of squares, the mini-game where you have to fix the electric circuit by joining the appropriate parts, and a top-bottom mini-game where you control Kirk trying to accomplish an objective. There are no difficulty settings, only a password screen to resume the game. There are no health pickups or 1UPs, once you lose its game over sending you to start screen. There is also no score table for points. Note that to see the real ending you have to input Farragut in password, to defeat Soren by...matching the frequency!
Regarding the game itself, graphics are very basic even for Game Boy standards. Music is absent during some missions and only a few tracks play for the rest. Sound effects are poor as well. There are no pickups to collect. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. Gameplay is very boring, the spaceship missions take a lot of time to complete (health of alien spaceships is quite high) and you lost yourself trying to find the opponents, mini-map is also rubbish. The rest of mini-games are also very repetitive and boring. What disturbed me the most is the walking/running speed of Kirk, it moves like a turtle, making these mini-games very difficult. As for difficulty, I would say its average/high, but for all the wrong reasons; unresponsive controls, slow movement and some weird bugs.
In short, Star Trek Generations: Beyond the Nexus is a poor game, rashly made to accompany the theater release, very repetitive and quite short in length. Quite happy I managed to do a no death run.
Below are the time stamps for each level:
Ship 1: 0:45
Frequency 1: 5:45
Squares 1: 6:22
Circuit 1: 6:58
Frequency 2: 9:25
Circuit 2: 10:03
Squares 2: 12:57
Kirk 1: 13:31
Ship 2: 14:57
Frequency 3: 18:38
Kirk 2: 20:19
Ship 3: 21:49
Circuit 3: 24:35
Squares 3: 26:53
Kirk 3: 27:41
Ship 3: 28:24
Circuit 4: 30:58
Frequency 4: 34:30
ame is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/la2lEhEnaVE/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Magician. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:27
Battle 2: 4:17
Battle 3: 6:27
Battle 4: 9:17
Battle 5: 11:17
Battle 6: 15:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)](https://i.ytimg.com/vi/lpXDamVVfh4/mqdefault.jpg)
![Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Popn TwinBee (aka TwinBee Da!, 1994) for Game Boy Color. The game is part of Konami GB Collection Vol. 3, released in 1998. You control a ship (the Twinbee) which fires bullets at aerial enemies and drop bombs at enemies on the ground. There are 5 stages in total (plus the final boss), with the first 4 available from start. The main screen has the 1 Player mode and the Set up option in which you can alter the trigger speed, the A/B controls and select one of the first 4 stages. There are no difficulty settings. In-game you can see the score meter and number of lives (max 9, they stack up though).
Powerups consist of different bell color types: The blue bell increases speed (up to x3), grey bell upgrades aerial gun into a double-shot, red bell creates a barrier around Twinbee that soaks up some enemy damage, and green bell gives two phantom duplicates of your ship that fires aerial bullets, tripling firepower (but not bombs). Note that you can have either red or green bell powerup, not both.
Apart from bells, there are also ground powerups: Fruits give points, star destroys all aerial enemies and gives double score points, milk bottle gives 1UP, mask transforms all aerial enemies on screen into bells, and candy gives TwinBee a three-way shot. Picking a second candy a Miracle Ball appears bouncing around the screen, destroying any aerial (but not ground) enemies.
Regarding the game itself, graphics are acceptable for a GBC game with a variety of colors and sprites. Music is good and each stage has its own track. Controls are responsive and straightforward to learn. There are no secret stages or NG+ mode, so replayability is low, note however that gameplay is enjoyable. Difficulty is very low, and even an amateur should be able complete it.
In short, Popn TwinBee is a simple and enjoyable vertical shoot em up game which I recommend to give it a try. No death run.
Below are timestamps for each stage:
Stage 1: 1:14
Stage 2: 4:30
Stage 3: 8:33
Stage 4: 11:59
Stage 5: 15:42
Final Boss: 22:26
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)](https://i.ytimg.com/vi/m_fJwonkig4/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Princess. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:22
Battle 2: 4:52
Battle 3: 6:58
Battle 4: 9:59
Battle 5: 12:21
Battle 6: 17:05
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)](https://i.ytimg.com/vi/n6LpvxDaD88/mqdefault.jpg)

![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Monkey) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Monkey. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:23
Battle 2: 4:00
Battle 3: 6:52
Battle 4: 9:06
Battle 5: 12:06
Battle 6: 15:36
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Monkey) - Real Time Longplay (No death)](https://i.ytimg.com/vi/nhyS-SsNjKI/mqdefault.jpg)

