Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Rise Of The Triad: Dark War for PC, played on Crezzy Man difficulty. This video shows the E1A5 level (Two Key Return) with all secrets.
ROTT is an 1994 FPS from Apogee; the story is simple - you are part of the HUNT which is a group of commando's and have to face El oscuro and his cult members to save L.A. There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have; for example I have chosen Cassatt which has an average score in all attributes.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty it is around medium for FPS, mainly because the AI is poor and you also have infinite ammo for handgun/machine gun. Even on highest difficulty it is bearable if you are familiar with the level (enemy location, health pickups etc.).
In short, ROTT: Dark War is a pretty solid FPS game for its era, with many levels and secrets to uncover.
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Rise Of The Triad: Dark War for PC, played on Crezzy Man difficulty. This video shows the E1A5 level (Two Key Return) with all secrets.
ROTT is an 1994 FPS from Apogee; the story is simple - you are part of the HUNT which is a group of commando's and have to face El oscuro and his cult members to save L.A. There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have; for example I have chosen Cassatt which has an average score in all attributes.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty it is around medium for FPS, mainly because the AI is poor and you also have infinite ammo for handgun/machine gun. Even on highest difficulty it is bearable if you are familiar with the level (enemy location, health pickups etc.).
In short, ROTT: Dark War is a pretty solid FPS game for its era, with many levels and secrets to uncover.
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
![Konami GB Collection Vol. 3 - Mystical Ninja (both endings) [GBC] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Mystical Ninja Starring Goemon (aka Ganbare Goemon - Sarawareta Ebisumaru!, 1991) for Game Boy Color. The game is part of Konami GB Collection Vol. 3, released in 1998. Goemon receives a letter that his friend Ebisumaru is kidnapped, so he has to rescue him. There are 9 towns in total with some bosses scattered in them. Main screen has the password and start options (no settings or other tweaks). In-game the bottom part of screen shows the powerups, health bar, lives, coins and armor/food. Each town has armor stores where you can buy rice balls, armor and helmet, food stores to replenish health, hotel to stay overnight (fully restores health), and game stores to earn coins (archery, odd/even, turtle race and kabu). Jumping on bushes/urns Goemon can earn coins, move faster or fire coins at enemies. There is also an inventory screen showing all the artifacts Goemon earns through his adventure, but you cant interact with them.
Apart from foes, each town has townspeople to chat and learn gossips. There are also hidden stairs you can reveal by jumping at specific locations. Apart from coins and powerups, some hidden areas have diamonds which can unlock the Good end if you collect all of them (8 in total). In this playthrough I collect all gems and show the extended end. If you miss at least one gem, you get the Bad ending which I show at 1:40:25.
Regarding the game itself, graphics are acceptable for a GBC game with a variety of colors and sprites. Music is enjoyable and with a plethora of tracks for each stage. Controls are responsive and straightforward to learn, keep in mind you cant change direction upon jumping. There are no secret stages or NG+ mode, so replayability is low, note however that gameplay is fun even though stages are linear. Difficulty is very low, and even an amateur should be able complete it. The only hard part is the sea area on level 8 which requires precise jumps. In this area you have to collect at least 4 pearls before reaching the sea Lord (there are 8 hidden pearls Ive found).
In short, Mystical Ninja Starring Goemon is a simple and enjoyable action platformer which I recommend to give it a try. No death run.
Below are timestamps for each town:
Suruga: 2:40
Izumi: 5:26
Hizen: 15:34
Nagato: 26:15
Yamasiro: 35:23
Echigo: 45:59
Dewa: 53:09
Michinoku: 1:01:52
Edo: 1:21:15
Bad end: 1:40:25
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Konami GB Collection Vol. 3 - Mystical Ninja (both endings) [GBC] - Real Time Longplay (No death)](https://i.ytimg.com/vi/onE1oe0h5-E/mqdefault.jpg)

![Toxic Crusaders [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Toxic Crusaders for Game Boy. It is based on the Toxic Avenger black comedy movie released in 1984. You can play as Toxie but also control his allies Nozone, Major Disaster, Headbanger and Junkyard trying to stop the bad guys and their leader. The game has the start option and a 5-digit password system to resume the game in one of the episodes it consists of.
There are 6 episodes, each one has some stages to beat (vary between 3 and 5) and an boss fight at the end. The goal is simply to reach the end of each level at one piece and defeat the bosses at the end of each episode. There is no score point system or time limit to complete the stages.
Regarding the game itself, its mediocre in length with many repetitive enemies and background scenes. Graphics are decent but nothing memorable. Music is acceptable having a variety of songs since each hero has its own music. There are 2 health pickups, the atom which heals half heart and tank which heals 3 hearts. There is one more pickup, the spring which allows to jump higher reaching secrets areas (it can be used only once though). Each hero starts with 5 hearts and there are no lives, so if hearts are depleted you cant revive the character. When all heroes are gone it is game over. As for difficulty, it looks quite hard when you start playing it (easy to die, many pit holes, moving platforms, respawing enemies, secret health pickups etc.), but when you learn the patterns of each enemy and the surroundings, it get easier. What I didnt like are the frame drops when many enemies are on screen (poor optimization). Also Headbanger throws microscopes wtf?
In short, Toxic Crusaders is a poorly rashly made video game with significant frame drops and very repetitive levels. Im surprised it is licensed by Nintendo. All pickups collected (including secret ones I have found). No death run (death = one of the heroes is killed).
Below are the time stamps for each stage:
1-1: 0:32
1-2: 2:27
1-3: 4:02
1-4: 5:29
1-5: 7:39
2-1: 8:21
2-2: 10:08
2-3: 12:38
2-4: 13:44
2-5: 16:03
2-6: 18:33
3-1: 19:16
3-2: 22:39
3-3: 25:32
3-4: 29:36
3-5: 32:09
4-1: 33:02
4-2: 36:55
4-3: 40:40
4-4: 43:13
5-1: 44:36
5-2: 47:37
5-3: 50:41
5-4: 53:44
5-5: 55:19
6-1: 56:29
6-2: 58:59
6-3: 1:01:08
6-4: 1:02:22
6-5: 1:05:30
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Toxic Crusaders [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/pMA2T-9Psr0/mqdefault.jpg)



![Geometry Dash - Emulant [PC] [Harder]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Emulant created by RealTrueLogic. Nice design and gameplay. 1/3 coin(s) collected. I would also rate it as Harder (with coins).
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Emulant [PC] [Harder]](https://i.ytimg.com/vi/pnPREht0wec/mqdefault.jpg)



![Popeye [GB] (Course C) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Popeye for Game Boy, playing Course C. Popeye released only in Japan but no translation needed since there is not a single Japanese word. The story is rather simple; you need to reunite with your family (Olive and SweePea) in maze-like levels, avoiding Brutus and his foes. Apart from 1P mode, there is also 2P mode where another person can control Brutus. Each maze has time limit which is quite strict as Popeye needs to fulfill various tasks to end each level. There are 3 Courses (A, B and C), each one consists of 5 stages. Course A is easier than B or C. You get points by collecting pickups or punching Brutus; there is no high-score table though. There are no difficulty settings.
To complete a level, Popeye needs to collect all hearts and find Olive as well (Brutus can also collect hearts). After all hearts are collected, SweePea appears and you have to bring Olive to her son to end the level. If you meet Brutus a fight begins where you have to spam punch button to stun him (or he stuns you). There is no real death, but you lose 10 or so seconds. If Popeye has Olive during fight, she flees and you have to find her again. Having spinach make fight easier. Brutus also summons foes that stun the hero upon touch (with spinach, foes are automatically beaten on touch). To make things even harder, Wimpy also blocks some routes with burgers which can only picked up when Popeye eats spinach or Wimpy decides to eat them. I noticed that when Popeye is with Olive, he moves slower (does he carry her?). There are no secret levels or sidequests (zero replayability). Note also that courses A and B has no end (you get back to initial screen), while course C has.
Regarding the game itself, graphics are very basic even for a 1990 handheld game and music is quite boring as there is only 1 track for all stages. Sound effects are mediocre too. The controls are generally responsive. As for difficulty, the hero cant die but time limit is quite strict to complete all tasks even if you know each maze very well. What I disliked is the randomness of spinach and Wimpys burgers. Its possible to get stuck in an area because a burger blocks your way and there is no spinach summoned near you. This leads to time running out having to retry the level (for a no death run thats very annoying).
In short, Popeye is a poor/mediocre game in pretty much all aspects. No death run (death = times up).
For course A go here: https://youtu.be/XyspV4K-APk
For course B go here: https://youtu.be/3v6pjU6dNPE
Below are the time stamps for each stage:
Stage 1: 0:41
Stage 2: 1:36
Stage 3: 2:47
Stage 4: 4:13
Stage 5: 5:45
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Popeye [GB] (Course C) - Real Time Longplay (No death)](https://i.ytimg.com/vi/rgTpgJ2G-9k/mqdefault.jpg)