Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E1A2 level (Up) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E1A2 level (Up) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
![Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Star Trek Generations: Beyond the Nexus for Game Boy, released in 1994. It is based on homonym movie, so Im not going into detail regarding the plot.
The game consists of a series of mini-games that repeat each other. There are 5 in total, the part where you control a spacecraft trying to annihilate the opponents, the mini-game where you have to match the frequency by placing the correct items at the appropriate locations, the part where you have to navigate the spaceship through a series of squares, the mini-game where you have to fix the electric circuit by joining the appropriate parts, and a top-bottom mini-game where you control Kirk trying to accomplish an objective. There are no difficulty settings, only a password screen to resume the game. There are no health pickups or 1UPs, once you lose its game over sending you to start screen. There is also no score table for points. Note that to see the real ending you have to input Farragut in password, to defeat Soren by...matching the frequency!
Regarding the game itself, graphics are very basic even for Game Boy standards. Music is absent during some missions and only a few tracks play for the rest. Sound effects are poor as well. There are no pickups to collect. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. Gameplay is very boring, the spaceship missions take a lot of time to complete (health of alien spaceships is quite high) and you lost yourself trying to find the opponents, mini-map is also rubbish. The rest of mini-games are also very repetitive and boring. What disturbed me the most is the walking/running speed of Kirk, it moves like a turtle, making these mini-games very difficult. As for difficulty, I would say its average/high, but for all the wrong reasons; unresponsive controls, slow movement and some weird bugs.
In short, Star Trek Generations: Beyond the Nexus is a poor game, rashly made to accompany the theater release, very repetitive and quite short in length. Quite happy I managed to do a no death run.
Below are the time stamps for each level:
Ship 1: 0:45
Frequency 1: 5:45
Squares 1: 6:22
Circuit 1: 6:58
Frequency 2: 9:25
Circuit 2: 10:03
Squares 2: 12:57
Kirk 1: 13:31
Ship 2: 14:57
Frequency 3: 18:38
Kirk 2: 20:19
Ship 3: 21:49
Circuit 3: 24:35
Squares 3: 26:53
Kirk 3: 27:41
Ship 3: 28:24
Circuit 4: 30:58
Frequency 4: 34:30
ame is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/la2lEhEnaVE/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Magician. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:27
Battle 2: 4:17
Battle 3: 6:27
Battle 4: 9:17
Battle 5: 11:17
Battle 6: 15:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)](https://i.ytimg.com/vi/lpXDamVVfh4/mqdefault.jpg)
![Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Popn TwinBee (aka TwinBee Da!, 1994) for Game Boy Color. The game is part of Konami GB Collection Vol. 3, released in 1998. You control a ship (the Twinbee) which fires bullets at aerial enemies and drop bombs at enemies on the ground. There are 5 stages in total (plus the final boss), with the first 4 available from start. The main screen has the 1 Player mode and the Set up option in which you can alter the trigger speed, the A/B controls and select one of the first 4 stages. There are no difficulty settings. In-game you can see the score meter and number of lives (max 9, they stack up though).
Powerups consist of different bell color types: The blue bell increases speed (up to x3), grey bell upgrades aerial gun into a double-shot, red bell creates a barrier around Twinbee that soaks up some enemy damage, and green bell gives two phantom duplicates of your ship that fires aerial bullets, tripling firepower (but not bombs). Note that you can have either red or green bell powerup, not both.
Apart from bells, there are also ground powerups: Fruits give points, star destroys all aerial enemies and gives double score points, milk bottle gives 1UP, mask transforms all aerial enemies on screen into bells, and candy gives TwinBee a three-way shot. Picking a second candy a Miracle Ball appears bouncing around the screen, destroying any aerial (but not ground) enemies.
Regarding the game itself, graphics are acceptable for a GBC game with a variety of colors and sprites. Music is good and each stage has its own track. Controls are responsive and straightforward to learn. There are no secret stages or NG+ mode, so replayability is low, note however that gameplay is enjoyable. Difficulty is very low, and even an amateur should be able complete it.
In short, Popn TwinBee is a simple and enjoyable vertical shoot em up game which I recommend to give it a try. No death run.
Below are timestamps for each stage:
Stage 1: 1:14
Stage 2: 4:30
Stage 3: 8:33
Stage 4: 11:59
Stage 5: 15:42
Final Boss: 22:26
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)](https://i.ytimg.com/vi/m_fJwonkig4/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Princess. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:22
Battle 2: 4:52
Battle 3: 6:58
Battle 4: 9:59
Battle 5: 12:21
Battle 6: 17:05
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)](https://i.ytimg.com/vi/n6LpvxDaD88/mqdefault.jpg)

![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Monkey) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Monkey. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:23
Battle 2: 4:00
Battle 3: 6:52
Battle 4: 9:06
Battle 5: 12:06
Battle 6: 15:36
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Monkey) - Real Time Longplay (No death)](https://i.ytimg.com/vi/nhyS-SsNjKI/mqdefault.jpg)


![Konami GB Collection Vol. 3 - Mystical Ninja (both endings) [GBC] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Mystical Ninja Starring Goemon (aka Ganbare Goemon - Sarawareta Ebisumaru!, 1991) for Game Boy Color. The game is part of Konami GB Collection Vol. 3, released in 1998. Goemon receives a letter that his friend Ebisumaru is kidnapped, so he has to rescue him. There are 9 towns in total with some bosses scattered in them. Main screen has the password and start options (no settings or other tweaks). In-game the bottom part of screen shows the powerups, health bar, lives, coins and armor/food. Each town has armor stores where you can buy rice balls, armor and helmet, food stores to replenish health, hotel to stay overnight (fully restores health), and game stores to earn coins (archery, odd/even, turtle race and kabu). Jumping on bushes/urns Goemon can earn coins, move faster or fire coins at enemies. There is also an inventory screen showing all the artifacts Goemon earns through his adventure, but you cant interact with them.
Apart from foes, each town has townspeople to chat and learn gossips. There are also hidden stairs you can reveal by jumping at specific locations. Apart from coins and powerups, some hidden areas have diamonds which can unlock the Good end if you collect all of them (8 in total). In this playthrough I collect all gems and show the extended end. If you miss at least one gem, you get the Bad ending which I show at 1:40:25.
Regarding the game itself, graphics are acceptable for a GBC game with a variety of colors and sprites. Music is enjoyable and with a plethora of tracks for each stage. Controls are responsive and straightforward to learn, keep in mind you cant change direction upon jumping. There are no secret stages or NG+ mode, so replayability is low, note however that gameplay is fun even though stages are linear. Difficulty is very low, and even an amateur should be able complete it. The only hard part is the sea area on level 8 which requires precise jumps. In this area you have to collect at least 4 pearls before reaching the sea Lord (there are 8 hidden pearls Ive found).
In short, Mystical Ninja Starring Goemon is a simple and enjoyable action platformer which I recommend to give it a try. No death run.
Below are timestamps for each town:
Suruga: 2:40
Izumi: 5:26
Hizen: 15:34
Nagato: 26:15
Yamasiro: 35:23
Echigo: 45:59
Dewa: 53:09
Michinoku: 1:01:52
Edo: 1:21:15
Bad end: 1:40:25
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Konami GB Collection Vol. 3 - Mystical Ninja (both endings) [GBC] - Real Time Longplay (No death)](https://i.ytimg.com/vi/onE1oe0h5-E/mqdefault.jpg)

![Toxic Crusaders [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Toxic Crusaders for Game Boy. It is based on the Toxic Avenger black comedy movie released in 1984. You can play as Toxie but also control his allies Nozone, Major Disaster, Headbanger and Junkyard trying to stop the bad guys and their leader. The game has the start option and a 5-digit password system to resume the game in one of the episodes it consists of.
There are 6 episodes, each one has some stages to beat (vary between 3 and 5) and an boss fight at the end. The goal is simply to reach the end of each level at one piece and defeat the bosses at the end of each episode. There is no score point system or time limit to complete the stages.
Regarding the game itself, its mediocre in length with many repetitive enemies and background scenes. Graphics are decent but nothing memorable. Music is acceptable having a variety of songs since each hero has its own music. There are 2 health pickups, the atom which heals half heart and tank which heals 3 hearts. There is one more pickup, the spring which allows to jump higher reaching secrets areas (it can be used only once though). Each hero starts with 5 hearts and there are no lives, so if hearts are depleted you cant revive the character. When all heroes are gone it is game over. As for difficulty, it looks quite hard when you start playing it (easy to die, many pit holes, moving platforms, respawing enemies, secret health pickups etc.), but when you learn the patterns of each enemy and the surroundings, it get easier. What I didnt like are the frame drops when many enemies are on screen (poor optimization). Also Headbanger throws microscopes wtf?
In short, Toxic Crusaders is a poorly rashly made video game with significant frame drops and very repetitive levels. Im surprised it is licensed by Nintendo. All pickups collected (including secret ones I have found). No death run (death = one of the heroes is killed).
Below are the time stamps for each stage:
1-1: 0:32
1-2: 2:27
1-3: 4:02
1-4: 5:29
1-5: 7:39
2-1: 8:21
2-2: 10:08
2-3: 12:38
2-4: 13:44
2-5: 16:03
2-6: 18:33
3-1: 19:16
3-2: 22:39
3-3: 25:32
3-4: 29:36
3-5: 32:09
4-1: 33:02
4-2: 36:55
4-3: 40:40
4-4: 43:13
5-1: 44:36
5-2: 47:37
5-3: 50:41
5-4: 53:44
5-5: 55:19
6-1: 56:29
6-2: 58:59
6-3: 1:01:08
6-4: 1:02:22
6-5: 1:05:30
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Toxic Crusaders [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/pMA2T-9Psr0/mqdefault.jpg)