Uploaded October 2024 | Updated September 2026, 2 hours ago
*perhaps 50% Paragon would be more correct, since I am also using some Axes from time to time, no shouts and no shields. Nevertheless Fun :)
Anyways, people in Void Lounge, especially Henne and Rickz, came up with playing Spear-only Berserker and improving on it without any other weapon.
This resembles Paragon, a profession of Guild Wars 1. I wanted to try this in ToF CM as well and sacrificed a lot of dps to get double immunes (Defiant Stance and Endure Pain), as well as running Tactics instead, since I am not weapon swapping off cooldown. I still wanted to bring Axes in the second set though,
in order to at least contribute as much as possible dps. I winged the rotation though and I also don't play Berserker a lot, so I am sure there are tons of things that can be optimised. Fair warning: low dps PoV and abomination gameplay ahead :D
Also, thanks to Bobby for letting me try this out in a killrun :heart:
Log: https://dps.report/PzDU-20241013-202947_cerus
Join discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM: Kill and Progression LFGs, Builds, Guides and more!
Timestamps:
00:00 Intro
01:21 Phase 1
02:46 Split 1
03:10 Phase 2
05:12 Split 2
05:33 Phase 3
08:37 Empowered Smash
#guildwars2 #gw2
*perhaps 50% Paragon would be more correct, since I am also using some Axes from time to time, no shouts and no shields. Nevertheless Fun :)
Anyways, people in Void Lounge, especially Henne and Rickz, came up with playing Spear-only Berserker and improving on it without any other weapon.
This resembles Paragon, a profession of Guild Wars 1. I wanted to try this in ToF CM as well and sacrificed a lot of dps to get double immunes (Defiant Stance and Endure Pain), as well as running Tactics instead, since I am not weapon swapping off cooldown. I still wanted to bring Axes in the second set though,
in order to at least contribute as much as possible dps. I winged the rotation though and I also don't play Berserker a lot, so I am sure there are tons of things that can be optimised. Fair warning: low dps PoV and abomination gameplay ahead :D
Also, thanks to Bobby for letting me try this out in a killrun :heart:
Log: https://dps.report/PzDU-20241013-202947_cerus
Join discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM: Kill and Progression LFGs, Builds, Guides and more!
Timestamps:
00:00 Intro
01:21 Phase 1
02:46 Split 1
03:10 Phase 2
05:12 Split 2
05:33 Phase 3
08:37 Empowered Smash
#guildwars2 #gw2


![[UNIT]+Friends Dude Nuke em Soulless Horror | Reaper PoV
Log: https://dps.report/hrHj-20230812-224054_sh
Our entry for the Soulless Horror Raid competition: https://www.reddit.com/r/Guildwars2/comments/15bv6e6/dude_nuke_em_soulless_horror_raid_competition/
It was fun to tinker around with different strategies to burst the Golem asap. Bladesworn seemed good at first as well, but eventually we ended up using Reapers, since the Golem spawns lines up with the Reaper Staff loop it was guaranteed to die if all Reapers place their Staff marks on the spawn point. It wasnt a perfect run, but the best we had in about 2 hours total of trying.
Other PoVs: [UNIT]+Friends Dude Nuke em Soulless Horror | Reaper PoV](https://i.ytimg.com/vi/GS9PTOO2I3Y/mqdefault.jpg)
![[cA] Calamity | Kela (No Storm Phase) | 2:30 - Heal Paragon POV
Log: https://dps.report/rPj6-20260215-185736_kela
Unfortunately I messed up recording settings, which is why the fast kill is low res. I uploaded a slower kill so it can at least be watched. The change between them is ofc cleaner gameplay and different utility skills. Our strategy later on was to try and keep the boss in the middle, drop the DE (was used for Vuln) and me using both Vuln util skills for Vuln ramp whenever I am in range of a crab (running to the crab was generally not worth it, because that would lose too much time already).
In order to one-phase Kela, you need to kill the crabs fast enough. You generally want to kill some of the crabs within 4 seconds and most others within 6 seconds, then you can make the timer work out. If a crab dies within 4 seconds, no sand will spawn. This is especially crucial for the crabs closer toward the middle, because thats also where Kela moves around and hence gets Boons.
Pushable to 02:20 or so. Had some good runs on that pace that we blundered.
Other PoVs:
Vivve (aLuminary): https://www.youtube.com/watch?v=Y57Abm7 A0
Sawyer (qRitualist): https://youtu.be/IYDDRHUzu8A
Mavis (qGaleshot): https://www.youtube.com/watch?v=kAVTbQ7rHD4
Kery (Conduit): https://youtu.be/oKU8L10MHXs?si=ypK9zWCWdzqPEYjZ
Arkadia (Conduit): https://youtu.be/vGjSgPrdFSI
Florian (Firebrand): https://youtu.be/wrF5xdhCwOg
Resetzz (Galeshot): https://youtu.be/n_VSAJVdoGA
Pip (Galeshot): https://youtu.be/GbWl-3Qc7UE
KarlFranzOtto (Galeshot): https://youtu.be/UpjRCPB3R6c [cA] Calamity | Kela (No Storm Phase) | 2:30 - Heal Paragon POV](https://i.ytimg.com/vi/GZDcecEJzzg/mqdefault.jpg)



![Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch
Log: https://dps.report/V323-20250511-172258_ura
5th kill overall (4th without Chinese), but first kill since the April patch where condi Mech and Thorns relic was nerfed. Boss feels a bit harder than pre-patch, because the additional minute that you gain in P4 now does not make up for the dps lost due to the nerfs and having to play without big mistakes for 11 minutes is obviously more straining than 10 minutes. Also, after every pull, you have to go into the tunnels to get stacks now, since the hot pool was fixed. Heres hoping ANet next removes stacking sigils entirely from instanced content, or clears any stacks at the start of a raid/strike fight, so we finally dont have to bother with it at all (while also adjusting boss HP accordingly of course). Future Power Creep will make this boss quite a bit easier though, since additional dps allows to run full 3 healers, so you constantly have a healer on stack.
Strategy notes:
We used Vindi (or specifically very strong Power dps), because it made dealing with titanspawns pretty easy, cause titanspawners are constructs and have low armor. So there is basically never a situation where you get a second Champ spawn, because they die in a matter of just a few seconds if the 3 Vindis are on top of it. Also, one Vindi was playing Ventari with a Staff in the offset. Ventari bubble makes dealing with the projectile block in P4 so much more chill compared to a the Firebrands Wall of Reflection that was used in the kills pre-patch. Staff on the Venti was taken for boss CC, because we also timed the swap off from turning bubble off, with CCing the boss, so the Venti was always able to swap off Ventari and use Shiro Elite + Staff 5 for good CC, while immediately swapping back to Ventari off cooldown.
The Condi Mechs were tunnelling the boss and not going to the titanspawners in general. This helped us keep boss dps high, while also wasting not wasting applied Conditions on the Titanspawners.
Another important aspect of our strat was that we had only the two Heal chronos, and scourge doing most of the Toxics, while having one of the condi Mechs jumping in for just a few spawns as well. This also helped keep boss dps high. For this it was necessary to do double Toxics on Heal Chronos for most of them. We also utilised CS in a few specific places to make dealing with double Toxics + CCing 2x Toxics by only one Chrono as easy as possible, which e.g. meant that we had only one Chrono needed to run to the far away Toxic Geysers.
Another notable thing that changed to kills pre-patch is that with lower dps and the longer P4, you have to deal with more Toxic Geysers. Therefore, we cleaned a lot of Toxics still in P4, which didnt have to be cleared pre-patch. But this was also pretty nice, because it meant its not as cramped and you have actually quite a bit of space for mechanics. One additional note: We had to deal with the Toxic Geyser that spawns in melee range of the boss very late into the fight, which we did by making sure that the Scourge has a Bloodstone shard and that one of the Heal Chronos can pick up the shard. We ranged CC the Geysers, both took the portal, the Heal Chrono picked up the shard and ported back. This worked nicely, because when you take the portal, you have a downtime of a second before you can take it again, so just spamming F made sure that the Bloodstone Shard was immediately picked up and that the portal was taken back asap. We had planned to use Distort for this sequence in order to not die by random projectiles, but I kinda forgot to press the button there :3 Thankfully it worked out though. Finally, The second melee Toxic Geyser actually spawned toward the very end of the boss, but it was just AoE CCd to make the AoE disappear.
Squad:
(Vindi) Asterion: https://youtu.be/aPo7DxdCUAM
(Vindi) Parnie: https://youtu.be/RTSKctjXjfY
(Venti) Jan: https://youtu.be/XdbnUzk2knc
(cMech) Alex: https://youtu.be/-C8RKl_mlm8
(cMech) Asterius: https://youtu.be/MxRcVy4A8vc
(cMech) Rainer:
(qFb) Jokuc: https://youtu.be/J5zNxbxZInI
(celeScg) Bear: https://youtu.be/0skBqF5KlFA
(hChr) Henne: https://youtu.be/xwhIjdZv0SY
(hChr) Minas: https://youtu.be/HEz9N3Ivb_o
Big Thanks to Airisu for backing up so often during prog post-patch!
Also big thanks to everyone who was there during the initial grind pre-patch: Qreame, Airen, Florian, Seekin, REMagic, Adam!
Timestamps:
00:00 Tunnelling
03:18 Phase 1 (100 70%)
05:15 Phase 2 (70 40%)
07:28 Phase 3 (40 1%)
10:24 Phase 4 (HP Reset; 41 0%) Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch](https://i.ytimg.com/vi/HEz9N3Ivb_o/mqdefault.jpg)

![Ura LM Race Day 3 part 2 | [VL] Tryhards
Ura LM Race Day 3 part 2 | [VL] Tryhards Ura LM Race Day 3 part 2 | [VL] Tryhards](https://i.ytimg.com/vi/IlbwwRzukIc/mqdefault.jpg)
