Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch @MinasGW2
Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch  @MinasGW2
Uploaded May 2025 | Updated September 2026, 3 days ago
Log: https://dps.report/V323-20250511-172258_ura

5th kill overall (4th without Chinese), but first kill since the April patch where condi Mech and Thorns relic was nerfed. Boss feels a bit harder than pre-patch, because the additional minute that you gain in P4 now does not make up for the dps lost due to the nerfs and having to play without big mistakes for 11 minutes is obviously more straining than 10 minutes. Also, after every pull, you have to go into the tunnels to get stacks now, since the hot pool was fixed. Here's hoping ANet next removes stacking sigils entirely from instanced content, or clears any stacks at the start of a raid/strike fight, so we finally don't have to bother with it at all (while also adjusting boss HP accordingly of course). Future Power Creep will make this boss quite a bit easier though, since additional dps allows to run full 3 healers, so you constantly have a healer on stack.

Strategy notes:
We used Vindi (or specifically very strong Power dps), because it made dealing with titanspawns pretty easy, cause titanspawners are constructs and have low armor. So there is basically never a situation where you get a second Champ spawn, because they die in a matter of just a few seconds if the 3 Vindis are on top of it. Also, one Vindi was playing Ventari with a Staff in the offset. Ventari bubble makes dealing with the projectile block in P4 so much more chill compared to a the Firebrand's Wall of Reflection that was used in the kills pre-patch. Staff on the Venti was taken for boss CC, because we also timed the swap off from turning bubble off, with CCing the boss, so the Venti was always able to swap off Ventari and use Shiro Elite + Staff 5 for good CC, while immediately swapping back to Ventari off cooldown.
The Condi Mechs were tunnelling the boss and not going to the titanspawners in general. This helped us keep boss dps high, while also wasting not wasting applied Conditions on the Titanspawners.
Another important aspect of our strat was that we had only the two Heal chronos, and scourge doing most of the Toxics, while having one of the condi Mechs jumping in for just a few spawns as well. This also helped keep boss dps high. For this it was necessary to do double Toxics on Heal Chronos for most of them. We also utilised CS in a few specific places to make dealing with double Toxics + CCing 2x Toxics by only one Chrono as easy as possible, which e.g. meant that we had only one Chrono needed to run to the far away Toxic Geysers.
Another notable thing that changed to kills pre-patch is that with lower dps and the longer P4, you have to deal with more Toxic Geysers. Therefore, we cleaned a lot of Toxics still in P4, which didn't have to be cleared pre-patch. But this was also pretty nice, because it meant it's not as cramped and you have actually quite a bit of space for mechanics. One additional note: We had to deal with the Toxic Geyser that spawns in melee range of the boss very late into the fight, which we did by making sure that the Scourge has a Bloodstone shard and that one of the Heal Chronos can pick up the shard. We ranged CC the Geysers, both took the portal, the Heal Chrono picked up the shard and ported back. This worked nicely, because when you take the portal, you have a downtime of a second before you can take it again, so just spamming F made sure that the Bloodstone Shard was immediately picked up and that the portal was taken back asap. We had planned to use Distort for this sequence in order to not die by random projectiles, but I kinda forgot to press the button there :3 Thankfully it worked out though. Finally, The second melee Toxic Geyser actually spawned toward the very end of the boss, but it was just AoE CCd to make the AoE disappear.

Squad:
(Vindi) Asterion: youtu.be/aPo7DxdCUAM
(Vindi) Parnie: youtu.be/RTSKctjXjfY
(Venti) Jan: youtu.be/XdbnUzk2knc
(cMech) Alex: youtu.be/-C8RKl_mlm8
(cMech) Asterius: youtu.be/MxRcVy4A8vc
(cMech) Rainer:
(qFb) Jokuc: youtu.be/J5zNxbxZInI
(celeScg) Bear: youtu.be/0skBqF5KlFA
(hChr) Henne: youtu.be/xwhIjdZv0SY
(hChr) Minas: youtu.be/HEz9N3Ivb_o

Big Thanks to Airisu for backing up so often during prog post-patch!
Also big thanks to everyone who was there during the initial grind pre-patch: Qreame, Airen, Florian, Seekin, REMagic, Adam!

Timestamps:
00:00 Tunnelling
03:18 Phase 1 (100--70%)
05:15 Phase 2 (70--40%)
07:28 Phase 3 (40--1%)
10:24 Phase 4 (HP Reset; 41--0%)
Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 PatchStaff Heal Tempest in Harvest Temple CMUra LM Race Day 3 part 2 | [VL] TryhardsTemple of Febe CM Flower Strategy | Power Spear Catalyst PoVUra LM | Vindi Comp Day 2 | [VL] Tryhards[VL] Ura getting cancelled in under 3 Minutes | Condi Mechanist PoVUra CM | Heal Willbender PoVGreer CM | Reflect Heal Troubadour PoVUra LM Race Day 4 part 1 | [VL] TryhardsWeekly Temple of Febe CM | DPS Harbinger PoVFlower Strategy (melee friendly) | Temple of Febe CM | DPS Harbinger PoVKela CM but only with Necromancers | Heal Scourge PoV
Minas |

Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch

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