Uploaded September 2024 | Updated September 2026, 1 day ago
Log: https://dps.report/S6ot-20240915-012820_void
First time trying Spear on Willbender in HTCM and very messy gameplay (yes, the amount of cancelled Gs4s will provide me with regular nightmares), but I gotta say, it feels pretty good overall. The numbers also look better than previous iterations, which means it's finally time to leave Greatsword camping behind for good when aiming for high numbers. Since this was also only the first run for me, I am sure there are more optimisations that can be made. The new looping rotation from Incera also feels fun to play, compared to previous, older iterations that didn't have that well structured loops. Especially nice is, that we are finally rid of Peitha, which had issues in HTCM, because the projectile (and 10% dps mod) could hit adds instead of the boss, especially with Flash Combo and Sword 2, because it ports you outside the hitbox.
Join discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM: Kill and Progression LFGs, Builds, Guides and more!
Music:
youtube.com/watch?v=bkX1iNUq6Jw
youtube.com/watch?v=9XxdmX3PUPw
youtube.com/watch?v=liqh7hlaYg8
Timestamps:
00:00 Purification 1
00:29 Jormag
01:21 Primordius
02:33 Kralkatorrik
03:30 Purification 2
04:04 Mordremoth
05:05 Zhaitan
06:12 Void Saltspray Dragon + Purification 3
06:45 Soo-Won 1
07:49 Purification 4
08:34 Soo-Won 2
#guildwars2 #gw2
Log: https://dps.report/S6ot-20240915-012820_void
First time trying Spear on Willbender in HTCM and very messy gameplay (yes, the amount of cancelled Gs4s will provide me with regular nightmares), but I gotta say, it feels pretty good overall. The numbers also look better than previous iterations, which means it's finally time to leave Greatsword camping behind for good when aiming for high numbers. Since this was also only the first run for me, I am sure there are more optimisations that can be made. The new looping rotation from Incera also feels fun to play, compared to previous, older iterations that didn't have that well structured loops. Especially nice is, that we are finally rid of Peitha, which had issues in HTCM, because the projectile (and 10% dps mod) could hit adds instead of the boss, especially with Flash Combo and Sword 2, because it ports you outside the hitbox.
Join discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM: Kill and Progression LFGs, Builds, Guides and more!
Music:
youtube.com/watch?v=bkX1iNUq6Jw
youtube.com/watch?v=9XxdmX3PUPw
youtube.com/watch?v=liqh7hlaYg8
Timestamps:
00:00 Purification 1
00:29 Jormag
01:21 Primordius
02:33 Kralkatorrik
03:30 Purification 2
04:04 Mordremoth
05:05 Zhaitan
06:12 Void Saltspray Dragon + Purification 3
06:45 Soo-Won 1
07:49 Purification 4
08:34 Soo-Won 2
#guildwars2 #gw2
![Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch
Log: https://dps.report/V323-20250511-172258_ura
5th kill overall (4th without Chinese), but first kill since the April patch where condi Mech and Thorns relic was nerfed. Boss feels a bit harder than pre-patch, because the additional minute that you gain in P4 now does not make up for the dps lost due to the nerfs and having to play without big mistakes for 11 minutes is obviously more straining than 10 minutes. Also, after every pull, you have to go into the tunnels to get stacks now, since the hot pool was fixed. Heres hoping ANet next removes stacking sigils entirely from instanced content, or clears any stacks at the start of a raid/strike fight, so we finally dont have to bother with it at all (while also adjusting boss HP accordingly of course). Future Power Creep will make this boss quite a bit easier though, since additional dps allows to run full 3 healers, so you constantly have a healer on stack.
Strategy notes:
We used Vindi (or specifically very strong Power dps), because it made dealing with titanspawns pretty easy, cause titanspawners are constructs and have low armor. So there is basically never a situation where you get a second Champ spawn, because they die in a matter of just a few seconds if the 3 Vindis are on top of it. Also, one Vindi was playing Ventari with a Staff in the offset. Ventari bubble makes dealing with the projectile block in P4 so much more chill compared to a the Firebrands Wall of Reflection that was used in the kills pre-patch. Staff on the Venti was taken for boss CC, because we also timed the swap off from turning bubble off, with CCing the boss, so the Venti was always able to swap off Ventari and use Shiro Elite + Staff 5 for good CC, while immediately swapping back to Ventari off cooldown.
The Condi Mechs were tunnelling the boss and not going to the titanspawners in general. This helped us keep boss dps high, while also wasting not wasting applied Conditions on the Titanspawners.
Another important aspect of our strat was that we had only the two Heal chronos, and scourge doing most of the Toxics, while having one of the condi Mechs jumping in for just a few spawns as well. This also helped keep boss dps high. For this it was necessary to do double Toxics on Heal Chronos for most of them. We also utilised CS in a few specific places to make dealing with double Toxics + CCing 2x Toxics by only one Chrono as easy as possible, which e.g. meant that we had only one Chrono needed to run to the far away Toxic Geysers.
Another notable thing that changed to kills pre-patch is that with lower dps and the longer P4, you have to deal with more Toxic Geysers. Therefore, we cleaned a lot of Toxics still in P4, which didnt have to be cleared pre-patch. But this was also pretty nice, because it meant its not as cramped and you have actually quite a bit of space for mechanics. One additional note: We had to deal with the Toxic Geyser that spawns in melee range of the boss very late into the fight, which we did by making sure that the Scourge has a Bloodstone shard and that one of the Heal Chronos can pick up the shard. We ranged CC the Geysers, both took the portal, the Heal Chrono picked up the shard and ported back. This worked nicely, because when you take the portal, you have a downtime of a second before you can take it again, so just spamming F made sure that the Bloodstone Shard was immediately picked up and that the portal was taken back asap. We had planned to use Distort for this sequence in order to not die by random projectiles, but I kinda forgot to press the button there :3 Thankfully it worked out though. Finally, The second melee Toxic Geyser actually spawned toward the very end of the boss, but it was just AoE CCd to make the AoE disappear.
Squad:
(Vindi) Asterion: https://youtu.be/aPo7DxdCUAM
(Vindi) Parnie: https://youtu.be/RTSKctjXjfY
(Venti) Jan: https://youtu.be/XdbnUzk2knc
(cMech) Alex: https://youtu.be/-C8RKl_mlm8
(cMech) Asterius: https://youtu.be/MxRcVy4A8vc
(cMech) Rainer:
(qFb) Jokuc: https://youtu.be/J5zNxbxZInI
(celeScg) Bear: https://youtu.be/0skBqF5KlFA
(hChr) Henne: https://youtu.be/xwhIjdZv0SY
(hChr) Minas: https://youtu.be/HEz9N3Ivb_o
Big Thanks to Airisu for backing up so often during prog post-patch!
Also big thanks to everyone who was there during the initial grind pre-patch: Qreame, Airen, Florian, Seekin, REMagic, Adam!
Timestamps:
00:00 Tunnelling
03:18 Phase 1 (100 70%)
05:15 Phase 2 (70 40%)
07:28 Phase 3 (40 1%)
10:24 Phase 4 (HP Reset; 41 0%) Ura Legendary Mode | [VL] Tryhards | Heal Chrono PoV | May 2025 Patch](https://i.ytimg.com/vi/HEz9N3Ivb_o/mqdefault.jpg)

![Ura LM Race Day 3 part 2 | [VL] Tryhards
Ura LM Race Day 3 part 2 | [VL] Tryhards Ura LM Race Day 3 part 2 | [VL] Tryhards](https://i.ytimg.com/vi/IlbwwRzukIc/mqdefault.jpg)

![Ura LM | Vindi Comp Day 2 | [VL] Tryhards
RIP cmech; Best Pull pre-patch 1%-13% (p4) Ura LM | Vindi Comp Day 2 | [VL] Tryhards](https://i.ytimg.com/vi/J7Kl89FDtwU/mqdefault.jpg)
![[VL] Ura getting cancelled in under 3 Minutes | Condi Mechanist PoV
Log: https://dps.report/Cwkp-20241207-213239_ura
A different look at Ura compared to usual pug runs: CCing as much as possible for Exposed uptime and bringing out mechanics. Turns out, Condi Mech is pretty good for this, because it has so much built-in CC and a free blink. Exposed also makes Condition DPS pretty good for the fight, because the %-dmg increase is higher than Power (20% vs 10% [and Impact sigil]) and you always have your condis already applied and immediately profit off of exposed, which makes getting the benefit from it passive and hence easy to play.
The run itself wasnt particularly grinded, we got together for 2 sessions and this was our best kill. So with some more optimisations this can easily be beaten.
Many thanks to Bear, Florian, Seekin and Stef for participating earlier.
Squad (PoVs):
(cMech) Airen
(cMech) Asterius
(cMech) Duse: https://youtu.be/dCtjxYefFIM
(cMech) Henne: https://youtu.be/_BKtXCK4IWM
(cMech) Jokuc: https://youtu.be/sn1J0mUTGMA
(cMech) Minas: https://youtu.be/K1qTx9jPzLI
(qCata) Jan
(qCata) Vivve
(alacChrono) REMagic: https://youtu.be/VWugGAa_BHI
(HealDruid) Dur: https://youtu.be/jNZEzrn26rg [VL] Ura getting cancelled in under 3 Minutes | Condi Mechanist PoV](https://i.ytimg.com/vi/K1qTx9jPzLI/mqdefault.jpg)


![Ura LM Race Day 4 part 1 | [VL] Tryhards
Ura LM Race Day 4 part 1 | [VL] Tryhards Ura LM Race Day 4 part 1 | [VL] Tryhards](https://i.ytimg.com/vi/KcZ-4X8EWs4/mqdefault.jpg)

