Uploaded November 2025 | Updated September 2026, 6 days ago
_Little Red Ice Man Riding Hood and Mega Bad Wolf enter a bar…_
Welcome to Rockman Claw, a very good ROM Hack of Rockman 1 by Tsukikuro!
As we often do in this channel, we are going to beat a stage under the Holy Trinity restriction (No Damage, Uncharged Buster Only, No Miss). Since this is Mega Man 1, we don’t need to worry about not charging our Buster, as we don’t have any choice in that regard; the _No Damage_ restriction is not the main issue here either; however, the _No Miss_ part is where things get (d)icey:
Ice Man’s stage has three main RNG enemies that can potentially (and very likely) ruin many No Miss runs: Sniper Joes, Picket Men, and Suzies.
Sniper Joes are by far the main issue here, as they can randomly jump at any given moment; you’d be surprised by how often we can miss a shot because of such simple behavior. Sometimes they might even double or triple jump;
Picket Men come second, as they have two RNG aspects: they might throw 3 or 5 pickaxes, but there is also RNG in how long it takes for them to restart a cycle. There are two possible durations: they might restart very quickly or wait a little longer. This can mess up with how we dodge their attacks (considering that we have to reposition ourselves to hit them as well), especially considering we also have to deal with ice physics during the entire stage;
Lastly, we have Suzies, who are random on whether they go immediately to the opposite direction after touching a wall or wait a little longer to do so. This is problematic especially during that section with a Picket Man at 03:28, as those two can desynch quite easily, making it very easy to miss a shot while trying to destroy that Suzy. All that “dance” I did there was because I was trying to synch the Picket Man’s window between cycles with the moment where the Suzy pauses on the floor (or at least when the Suzy pauses on the ceiling AND there’s sufficient time to hit it as it goes down BEFORE the Picket Man restarts his cycle).
At the end, we have Ice Man himself. Here the most fun part was figuring out a consistent way of beating him. Once I figured that out, the pattern itself became easily exploitable and shouldn’t be an issue for seasoned No Miss players.
*More Info and Download*
Rockman Claw is an entertaining and challenging ROM Hack of Rockman 1 created by Tsukikuro. It completely changes the level layout, enemy behavior, bosses A.I. and our acquired special weapons (and utility).
You can learn more about this ROM Hack (including link for download) here:
romhacking.net/hacks/1026
_Little Red Ice Man Riding Hood and Mega Bad Wolf enter a bar…_
Welcome to Rockman Claw, a very good ROM Hack of Rockman 1 by Tsukikuro!
As we often do in this channel, we are going to beat a stage under the Holy Trinity restriction (No Damage, Uncharged Buster Only, No Miss). Since this is Mega Man 1, we don’t need to worry about not charging our Buster, as we don’t have any choice in that regard; the _No Damage_ restriction is not the main issue here either; however, the _No Miss_ part is where things get (d)icey:
Ice Man’s stage has three main RNG enemies that can potentially (and very likely) ruin many No Miss runs: Sniper Joes, Picket Men, and Suzies.
Sniper Joes are by far the main issue here, as they can randomly jump at any given moment; you’d be surprised by how often we can miss a shot because of such simple behavior. Sometimes they might even double or triple jump;
Picket Men come second, as they have two RNG aspects: they might throw 3 or 5 pickaxes, but there is also RNG in how long it takes for them to restart a cycle. There are two possible durations: they might restart very quickly or wait a little longer. This can mess up with how we dodge their attacks (considering that we have to reposition ourselves to hit them as well), especially considering we also have to deal with ice physics during the entire stage;
Lastly, we have Suzies, who are random on whether they go immediately to the opposite direction after touching a wall or wait a little longer to do so. This is problematic especially during that section with a Picket Man at 03:28, as those two can desynch quite easily, making it very easy to miss a shot while trying to destroy that Suzy. All that “dance” I did there was because I was trying to synch the Picket Man’s window between cycles with the moment where the Suzy pauses on the floor (or at least when the Suzy pauses on the ceiling AND there’s sufficient time to hit it as it goes down BEFORE the Picket Man restarts his cycle).
At the end, we have Ice Man himself. Here the most fun part was figuring out a consistent way of beating him. Once I figured that out, the pattern itself became easily exploitable and shouldn’t be an issue for seasoned No Miss players.
*More Info and Download*
Rockman Claw is an entertaining and challenging ROM Hack of Rockman 1 created by Tsukikuro. It completely changes the level layout, enemy behavior, bosses A.I. and our acquired special weapons (and utility).
You can learn more about this ROM Hack (including link for download) here:
romhacking.net/hacks/1026










