Uploaded January 2024 | Updated September 2026, 6 days ago
_Boing, boing, boing, boing..._
I like Spring Man from Mega Man 7. _A lot!_
There is a great boss hidden behind that Spark Mandrill syndrome! Those springs bouncing around the arena provide a very dynamic fight, being extremely satisfying to dodge!
The name of the game here is _precision._ This boss is _deterministic,_ however small variations on where he lands _depending on_ where players are when he jumps might cause big trouble, especially with those sweet springs bouncing around the room! You have to dodge and place those beautiful - and impractical - grounded danger wraps very carefully, otherwise they might destroy those springs and that would be atrocious, you monster! We are a projectile-friendly channel!
*About the grounded Danger Wrap*
Some players might not know this, but by holding Down on the D-Pad while firing Danger Wrap, it will be used as a land mine, as shown in the video. The _essence_ of this challenge is to change how one approaches the Spring Man fight, especially about how to traverse the arena. Therefore, I decided not to use the grounded Danger Weapon from very close quarters (as a melee weapon), in a way that would immediately hit Spring Man. Although that would still be technically valid regarding the restrictions, it would go against the _spirit_ of the challenge. Don't worry, Drake will help us to better understand that.
And of course, memes because I care about my audience's knowledge! You will learn more about a very important Anti-Spark Mandrilliocentrist from the 17th century and also what is Mega Man's favorite sitcom!
I'll leave you with a philosophical conversation between Yellow Devil and Spring Man:
Yellow Devil: Bumo, bumomomo. Bumomo, bumomomomo bumo!
Spring Man: Boing, boing, boing, boing.
Yellow Devil: Bu, bumo?
Spring Man: Boooooooooooooooing!
_Boing, boing, boing, boing..._
I like Spring Man from Mega Man 7. _A lot!_
There is a great boss hidden behind that Spark Mandrill syndrome! Those springs bouncing around the arena provide a very dynamic fight, being extremely satisfying to dodge!
The name of the game here is _precision._ This boss is _deterministic,_ however small variations on where he lands _depending on_ where players are when he jumps might cause big trouble, especially with those sweet springs bouncing around the room! You have to dodge and place those beautiful - and impractical - grounded danger wraps very carefully, otherwise they might destroy those springs and that would be atrocious, you monster! We are a projectile-friendly channel!
*About the grounded Danger Wrap*
Some players might not know this, but by holding Down on the D-Pad while firing Danger Wrap, it will be used as a land mine, as shown in the video. The _essence_ of this challenge is to change how one approaches the Spring Man fight, especially about how to traverse the arena. Therefore, I decided not to use the grounded Danger Weapon from very close quarters (as a melee weapon), in a way that would immediately hit Spring Man. Although that would still be technically valid regarding the restrictions, it would go against the _spirit_ of the challenge. Don't worry, Drake will help us to better understand that.
And of course, memes because I care about my audience's knowledge! You will learn more about a very important Anti-Spark Mandrilliocentrist from the 17th century and also what is Mega Man's favorite sitcom!
I'll leave you with a philosophical conversation between Yellow Devil and Spring Man:
Yellow Devil: Bumo, bumomomo. Bumomo, bumomomomo bumo!
Spring Man: Boing, boing, boing, boing.
Yellow Devil: Bu, bumo?
Spring Man: Boooooooooooooooing!










