Uploaded September 2020 | Updated September 2026, 18 hours ago
In this episode we familiarize ourselves with the principles of road hierarchy and use them to design an effective road layout for our high density residential area.
0:00 Introduction
0:52 Road Hierarchy Recap
2:02 Highway Transition
5:19 Time lapse
7:04 Road Hierarchy Explained
11:31 Junctions
12:37 Public Transport and Pathways
13:18 Results
16:01 Summary
The Beginners Guide to Traffic
steamcommunity.com/sharedfiles/filedetails/?id=522776740
HOW TO TRAFFIC
steamcommunity.com/sharedfiles/filedetails/?id=410236188
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
Music during the design time lapse (Calming Erawan) was composed by André Dubois.
In this episode we familiarize ourselves with the principles of road hierarchy and use them to design an effective road layout for our high density residential area.
0:00 Introduction
0:52 Road Hierarchy Recap
2:02 Highway Transition
5:19 Time lapse
7:04 Road Hierarchy Explained
11:31 Junctions
12:37 Public Transport and Pathways
13:18 Results
16:01 Summary
The Beginners Guide to Traffic
steamcommunity.com/sharedfiles/filedetails/?id=522776740
HOW TO TRAFFIC
steamcommunity.com/sharedfiles/filedetails/?id=410236188
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
Music during the design time lapse (Calming Erawan) was composed by André Dubois.










