Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Rise Of The Triad: Dark War for PC, played on Crezzy Man difficulty. This video shows the E2A5 level (Rocky Plateau) with all secrets.
ROTT is an 1994 FPS from Apogee; the story is simple - you are part of the HUNT which is a group of commando's and have to face El oscuro and his cult members to save L.A. There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have; for example I have chosen Cassatt which has an average score in all attributes.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty it is around medium for FPS, mainly because the AI is poor and you also have infinite ammo for handgun/machine gun. Even on highest difficulty it is bearable if you are familiar with the level (enemy location, health pickups etc.).
In short, ROTT: Dark War is a pretty solid FPS game for its era, with many levels and secrets to uncover.
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Rise Of The Triad: Dark War for PC, played on Crezzy Man difficulty. This video shows the E2A5 level (Rocky Plateau) with all secrets.
ROTT is an 1994 FPS from Apogee; the story is simple - you are part of the HUNT which is a group of commando's and have to face El oscuro and his cult members to save L.A. There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have; for example I have chosen Cassatt which has an average score in all attributes.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty it is around medium for FPS, mainly because the AI is poor and you also have infinite ammo for handgun/machine gun. Even on highest difficulty it is bearable if you are familiar with the level (enemy location, health pickups etc.).
In short, ROTT: Dark War is a pretty solid FPS game for its era, with many levels and secrets to uncover.
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
![Geometry Dash - Darker Drop [PC] [Easy Demon]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Darker Drop created by Alkali. Nice design and gameplay. 2/2 coin(s) collected. I would rate it as Insane.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Darker Drop [PC] [Easy Demon]](https://i.ytimg.com/vi/iiCkCr7e654/mqdefault.jpg)






![Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Star Trek Generations: Beyond the Nexus for Game Boy, released in 1994. It is based on homonym movie, so Im not going into detail regarding the plot.
The game consists of a series of mini-games that repeat each other. There are 5 in total, the part where you control a spacecraft trying to annihilate the opponents, the mini-game where you have to match the frequency by placing the correct items at the appropriate locations, the part where you have to navigate the spaceship through a series of squares, the mini-game where you have to fix the electric circuit by joining the appropriate parts, and a top-bottom mini-game where you control Kirk trying to accomplish an objective. There are no difficulty settings, only a password screen to resume the game. There are no health pickups or 1UPs, once you lose its game over sending you to start screen. There is also no score table for points. Note that to see the real ending you have to input Farragut in password, to defeat Soren by...matching the frequency!
Regarding the game itself, graphics are very basic even for Game Boy standards. Music is absent during some missions and only a few tracks play for the rest. Sound effects are poor as well. There are no pickups to collect. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. Gameplay is very boring, the spaceship missions take a lot of time to complete (health of alien spaceships is quite high) and you lost yourself trying to find the opponents, mini-map is also rubbish. The rest of mini-games are also very repetitive and boring. What disturbed me the most is the walking/running speed of Kirk, it moves like a turtle, making these mini-games very difficult. As for difficulty, I would say its average/high, but for all the wrong reasons; unresponsive controls, slow movement and some weird bugs.
In short, Star Trek Generations: Beyond the Nexus is a poor game, rashly made to accompany the theater release, very repetitive and quite short in length. Quite happy I managed to do a no death run.
Below are the time stamps for each level:
Ship 1: 0:45
Frequency 1: 5:45
Squares 1: 6:22
Circuit 1: 6:58
Frequency 2: 9:25
Circuit 2: 10:03
Squares 2: 12:57
Kirk 1: 13:31
Ship 2: 14:57
Frequency 3: 18:38
Kirk 2: 20:19
Ship 3: 21:49
Circuit 3: 24:35
Squares 3: 26:53
Kirk 3: 27:41
Ship 3: 28:24
Circuit 4: 30:58
Frequency 4: 34:30
ame is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/la2lEhEnaVE/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Magician. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:27
Battle 2: 4:17
Battle 3: 6:27
Battle 4: 9:17
Battle 5: 11:17
Battle 6: 15:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Magician) - Real Time Longplay (No death)](https://i.ytimg.com/vi/lpXDamVVfh4/mqdefault.jpg)
![Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Popn TwinBee (aka TwinBee Da!, 1994) for Game Boy Color. The game is part of Konami GB Collection Vol. 3, released in 1998. You control a ship (the Twinbee) which fires bullets at aerial enemies and drop bombs at enemies on the ground. There are 5 stages in total (plus the final boss), with the first 4 available from start. The main screen has the 1 Player mode and the Set up option in which you can alter the trigger speed, the A/B controls and select one of the first 4 stages. There are no difficulty settings. In-game you can see the score meter and number of lives (max 9, they stack up though).
Powerups consist of different bell color types: The blue bell increases speed (up to x3), grey bell upgrades aerial gun into a double-shot, red bell creates a barrier around Twinbee that soaks up some enemy damage, and green bell gives two phantom duplicates of your ship that fires aerial bullets, tripling firepower (but not bombs). Note that you can have either red or green bell powerup, not both.
Apart from bells, there are also ground powerups: Fruits give points, star destroys all aerial enemies and gives double score points, milk bottle gives 1UP, mask transforms all aerial enemies on screen into bells, and candy gives TwinBee a three-way shot. Picking a second candy a Miracle Ball appears bouncing around the screen, destroying any aerial (but not ground) enemies.
Regarding the game itself, graphics are acceptable for a GBC game with a variety of colors and sprites. Music is good and each stage has its own track. Controls are responsive and straightforward to learn. There are no secret stages or NG+ mode, so replayability is low, note however that gameplay is enjoyable. Difficulty is very low, and even an amateur should be able complete it.
In short, Popn TwinBee is a simple and enjoyable vertical shoot em up game which I recommend to give it a try. No death run.
Below are timestamps for each stage:
Stage 1: 1:14
Stage 2: 4:30
Stage 3: 8:33
Stage 4: 11:59
Stage 5: 15:42
Final Boss: 22:26
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Konami GB Collection Vol. 3 - Popn TwinBee [GBC] - Real Time Longplay (No death)](https://i.ytimg.com/vi/m_fJwonkig4/mqdefault.jpg)
![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Princess. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:22
Battle 2: 4:52
Battle 3: 6:58
Battle 4: 9:59
Battle 5: 12:21
Battle 6: 17:05
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Princess) - Real Time Longplay (No death)](https://i.ytimg.com/vi/n6LpvxDaD88/mqdefault.jpg)