Uploaded January 2026 | Updated September 2026, 1 week ago
► You can access the project files via: patreon.com/posts/147936929?utm_campaign=postshare_creator
► Visit the official Merch: sarkamari-shop.fourthwall.com
► Check my Facial Rigging playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
► Maya curve Creator v3 by Perry Leijten: peerke.gumroad.com/l/cuHte
In Part 2 of the series, we move beyond the skeleton and start building the control system that animators will interact with. This video focuses on creating primary and auxiliary control curves and using locators as an efficient and flexible way to drive both joints and feather behavior. We design a custom feather fan attribute that allows the wing to open and close naturally, and we use a simple yet powerful MEL script to connect the wing bones to the feather controls. Throughout the process, the emphasis is on clean connections, readable rigs, and maintaining full control over complex motion without overcomplicating the setup. By the end of this video, the wing already feels alive and responsive, with a strong control framework in place.
- Follow me on:
https://linktr.ee/SARKAMARI
Instagram: instagram.com/SARKAMARI.CG
Reddit: reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1
Credits:
Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
“Neon Underworld” by Punch Deck
Licensed under Creative Commons Attribution 3.0 (CC BY 3.0)
creativecommons.org/licenses/by/3.0
Artist: youtube.com/@PunchDeck
youtube.com/watch?v=kbx2guA73N8
Provided by BreakingCopyright
@SARKAMARI #sarkamari #WingRig #characterrigging
► You can access the project files via: patreon.com/posts/147936929?utm_campaign=postshare_creator
► Visit the official Merch: sarkamari-shop.fourthwall.com
► Check my Facial Rigging playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
► Maya curve Creator v3 by Perry Leijten: peerke.gumroad.com/l/cuHte
In Part 2 of the series, we move beyond the skeleton and start building the control system that animators will interact with. This video focuses on creating primary and auxiliary control curves and using locators as an efficient and flexible way to drive both joints and feather behavior. We design a custom feather fan attribute that allows the wing to open and close naturally, and we use a simple yet powerful MEL script to connect the wing bones to the feather controls. Throughout the process, the emphasis is on clean connections, readable rigs, and maintaining full control over complex motion without overcomplicating the setup. By the end of this video, the wing already feels alive and responsive, with a strong control framework in place.
- Follow me on:
https://linktr.ee/SARKAMARI
Instagram: instagram.com/SARKAMARI.CG
Reddit: reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1
Credits:
Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
“Neon Underworld” by Punch Deck
Licensed under Creative Commons Attribution 3.0 (CC BY 3.0)
creativecommons.org/licenses/by/3.0
Artist: youtube.com/@PunchDeck
youtube.com/watch?v=kbx2guA73N8
Provided by BreakingCopyright
@SARKAMARI #sarkamari #WingRig #characterrigging


![Education in VFX: my interview with 80 LEVEL [Teaser]
Here is the link to the full interview: https://www.youtube.com/watch?v=vIXoBXzu95E
Audio-only platforms: https://www.buzzsprout.com/1265315/11268066
Hope you all enjoy it. :)
- Follow me on:
https://x.com/@Sarkamari1
http://instagram.com/SARKAMARI.CG
https://www.reddit.com/u/SARKAMARI Education in VFX: my interview with 80 LEVEL [Teaser]](https://i.ytimg.com/vi/OaYSaeAuR54/mqdefault.jpg)


![#UE5 Series: 06 Lighting Exterior in UNREAL Engine | NIGHT
► Support the channel on Patreon: https://www.patreon.com/sarkamari
► Watch the full UE playlist here: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Lighting Exterior in UNREAL Engine [DAY]: https://youtu.be/Wj2oCHEi1vk
► Visit the official Merch: https://www.youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: https://instagram.com/SARKAMARI.CG
► Reddit: https://www.reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this three-part lighting series, we are continuing our Unreal Engine for Beginners journey. We will dive into Lumen, its significance, and how to effectively employ it. Subsequently, we will embark on an exploration of various light types within Unreal Engine, highlighting essential attributes to streamline your workflow, ensuring you wont be lost in a sea of properties for each light source. Once weve grasped these foundational concepts, well expand our horizons and investigate supplementary tools like exponential fog height, volume clouds, and sky atmosphere, allowing us to operate on a grander scale. To wrap up this lighting series, well transition our scene into a nighttime setting.
Bookmarks:
00:00 Lets Get Started
00:32 Night Sky Sphere
08:50 Exponential Height Fog
15:00 Fill and Rim Lights
26:01 Look Dev Using PP Volume
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Download the IES data file via: https://ieslibrary.com/en/browse#ies-007cfb11e343e2f42e3b476be4ab684e
- To download Modular Neighborhood Pack by Dokyo, visit Fab
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: https://www.youtube.com/watch?v=ioYlNWzmYxQ #UE5 Series: 06 Lighting Exterior in UNREAL Engine | NIGHT](https://i.ytimg.com/vi/PG7-7y9qxOM/mqdefault.jpg)




