Rigging Wings in Maya | Part 2 – Controls & Feather Fan @sarkamari
Rigging Wings in Maya | Part 2 – Controls & Feather Fan  @sarkamari
Uploaded January 2026 | Updated September 2026, 1 week ago
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In Part 2 of the series, we move beyond the skeleton and start building the control system that animators will interact with. This video focuses on creating primary and auxiliary control curves and using locators as an efficient and flexible way to drive both joints and feather behavior. We design a custom feather fan attribute that allows the wing to open and close naturally, and we use a simple yet powerful MEL script to connect the wing bones to the feather controls. Throughout the process, the emphasis is on clean connections, readable rigs, and maintaining full control over complex motion without overcomplicating the setup. By the end of this video, the wing already feels alive and responsive, with a strong control framework in place.

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Credits:
Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
“Neon Underworld” by Punch Deck
Licensed under Creative Commons Attribution 3.0 (CC BY 3.0)
creativecommons.org/licenses/by/3.0
Artist: youtube.com/@PunchDeck
youtube.com/watch?v=kbx2guA73N8
Provided by BreakingCopyright
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Rigging Wings in Maya | Part 2 – Controls & Feather Fan

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