Uploaded January 2024 | Updated September 2026, 1 week ago
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Leveraging Light Linking through Channels enables dynamic lights to influence objects only when their lighting channels intersect. This feature is primarily designed for cinematic applications, providing users with robust control over how Actors are illuminated. Currently, Unreal Engine supports up to three lighting channels. In this concise video, we'll explore how to harness this capability to our advantage.
Bookmarks:
00:00 Let's get started
00:33 How to use it
05:51 Limitations
@sarkamari #sarkamari
- Background Music by @Limujii
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
Leveraging Light Linking through Channels enables dynamic lights to influence objects only when their lighting channels intersect. This feature is primarily designed for cinematic applications, providing users with robust control over how Actors are illuminated. Currently, Unreal Engine supports up to three lighting channels. In this concise video, we'll explore how to harness this capability to our advantage.
Bookmarks:
00:00 Let's get started
00:33 How to use it
05:51 Limitations
@sarkamari #sarkamari
- Background Music by @Limujii
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA










